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expand-prims-fix-2
dac4c7ad
·
Add checks against overrunning the index buffer space
·
Jan 15, 2024
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update-rcheevos
096131db
·
Update rcheevos
·
Jan 14, 2024
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v1.16.7-beta
b86e190e
·
Merge pull request #18686 from hrydgard/revert-mistake
·
Jan 13, 2024
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revert-mistake
5c5fb3ce
·
Revert accidental rcheevos submodule change
·
Jan 13, 2024
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iso-directory-bugfix
00f53ad7
·
Handle file type detection of extracted ISO directories better. Reported by Nemoumbra.
·
Jan 12, 2024
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string-optimizations
5dddfa39
·
Buildfix the old tools
·
Jan 12, 2024
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through-mode-smart-filtering
f2ea9f01
·
Add the new string to DesktopUI too.
·
Jan 12, 2024
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matrix-optimizations
aee8f62e
·
Buildfix (included from c file)
·
Jan 11, 2024
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simplify-bof-rendering
0b6ea4b2
·
Use the Tokimeki / old Juiced 2 method for Breath of Fire III
·
Jan 11, 2024
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fix-descriptor-compare
b4fe03de
·
Better solution, still pretty much optimal.
·
Jan 10, 2024
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joystick-fix-inverse-deadzone
d841f115
·
Small unrelated fix in ManagedTexture
·
Dec 31, 2023
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analog-axis-to-buttons-improvement
706b98a0
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Joystick: Bias down the axis-to-button threshold if the "co-axis" is active.
·
Dec 31, 2023
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https-retroachievement-fix
78de59a4
·
HTTPS through naett: Get the body of the response even if code isn't 200.
·
Dec 31, 2023
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tokimeki-vertical-fb-fix
a6f04156
·
Allow merging framebuffers vertically like the old Juiced 2 fix.
·
Dec 30, 2023
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enforce-runbehind-multiplayer
23a253db
·
Fix connected check
·
Dec 30, 2023
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fix-scekernelexit
4e90d82e
·
Fix sceKernelExitGame (regressed with the run-in-background stuff)
·
Dec 30, 2023
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vulkan-barrier-optimization
de4c04ef
·
Ignore a couple of benign perf warnings
·
Dec 30, 2023
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avoid-strlen-memblockinfo
4caf1691
·
Avoid wasting CPU on counting characters in the memblock management
·
Dec 30, 2023
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handle-serving-directories
9bcb8581
·
Various changes to the webserver to handle serving HTTP subdirectories
·
Dec 29, 2023
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handle-remote-directories
9c1fd06c
·
Various fixes to PathBrowser etc to handle browsing HTTP subfolders
·
Dec 29, 2023
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