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merge-glsl-hlsl-fragment-shadergens
d32fc34b
·
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
·
Oct 31, 2020
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vertex-shader-id-cleanup
0938d495
·
Remove a redundant bit from vertex shader IDs.
·
Nov 01, 2020
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merge-glsl-hlsl-vertex-shadergens
f4ea3ccf
·
Move the generic vertex shader generator into GPU/Common and rename it.
·
Nov 01, 2020
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shader-writer
ce4ee010
·
Apparently only MSVC can handle the ambiguity.
·
Nov 02, 2020
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masked-memory-ios
f050d519
·
Enable masked memory addressing on iOS
·
Nov 03, 2020
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move-shader-writer
03e8eac6
·
Merge the two ShaderLanguage enums.
·
Nov 04, 2020
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show-gl-compile-errors-on-screen
a5af0e3f
·
Show an error on screen if a shader fails to compile.
·
Nov 05, 2020
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more-minor-cleanups
127cf414
·
Fix bug in framebuffer naming
·
Nov 05, 2020
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more-framebuffer-cleanup
84037f44
·
Remove colorDepth property of framebuffers. They're all 8888.
·
Nov 05, 2020
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move-shader-lang-detect
7a690f17
·
Move shader language feature detection to the draw context.
·
Nov 06, 2020
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device-lost-improvements
c23ed09a
·
Unify FramebufferManager::BindFramebufferAsColorTexture
·
Nov 07, 2020
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reinterpret-framebuffer-formats
d81522af
·
Address feedback.
·
Nov 08, 2020
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shaderblend-cleanup
7391abcf
·
Unrelated warning fixes
·
Nov 08, 2020
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shader-color-write-mask
6310af25
·
Get shader color write masking going on all backends.
·
Nov 08, 2020
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move-shader-translations
ba139975
·
Linker fix - need to move init_resources along.
·
Nov 09, 2020
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framebuffer-fetch-fixes
85fd7c26
·
Merge branch 'master' into framebuffer-fetch-fixes
·
Nov 09, 2020
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libretro-lower-resolution-for-effects
37e939fc
·
Expose the "Lower resolution for effects" setting in libretro. Fixes #11099
·
Nov 11, 2020
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assorted-gl-fixes
38684762
·
Fix Star Ocean stencil issue with OpenGL. Fixes #13746
·
Nov 11, 2020
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ace-combat-allow-create-fb
637aa8aa
·
Ace Combat: Avoid slow readback for lense flare effect.
·
Nov 16, 2020
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glsl-version-fix
29b2f2c4
·
Better GLSL version handling. Now specify the latest version supported by the device.
·
Nov 16, 2020
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