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Libretro Assets
glsl-shaders
Commits
4e329d0a
Commit
4e329d0a
authored
Aug 31, 2017
by
hunterk
Browse files
attempt to add precision to all uniform int Frame* at once
parent
fccefb0a
Changes
162
Hide whitespace changes
Inline
Side-by-side
3dfx/shaders/3dfx_pass_0.glsl
View file @
4e329d0a
...
...
@@ -44,8 +44,8 @@ COMPAT_VARYING vec4 TEX0;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -80,8 +80,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
3dfx/shaders/3dfx_pass_1.glsl
View file @
4e329d0a
...
...
@@ -38,8 +38,8 @@ COMPAT_VARYING vec4 TEX0;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -74,8 +74,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
3dfx/shaders/3dfx_pass_2.glsl
View file @
4e329d0a
...
...
@@ -54,8 +54,8 @@ COMPAT_VARYING vec4 TEX0;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -90,8 +90,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur-gauss-h.glsl
View file @
4e329d0a
...
...
@@ -34,8 +34,8 @@ COMPAT_VARYING vec4 TEX0;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -70,8 +70,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur-gauss-v.glsl
View file @
4e329d0a
...
...
@@ -35,8 +35,8 @@ COMPAT_VARYING vec4 TEX0;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -71,8 +71,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur11fast-horizontal.glsl
View file @
4e329d0a
...
...
@@ -2008,8 +2008,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2061,8 +2061,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur11fast-vertical.glsl
View file @
4e329d0a
...
...
@@ -2007,8 +2007,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2060,8 +2060,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur5fast-horizontal.glsl
View file @
4e329d0a
...
...
@@ -2008,8 +2008,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2061,8 +2061,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur5fast-vertical.glsl
View file @
4e329d0a
...
...
@@ -2007,8 +2007,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2060,8 +2060,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur9fast-horizontal.glsl
View file @
4e329d0a
...
...
@@ -2008,8 +2008,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2061,8 +2061,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
blurs/blur9fast-vertical.glsl
View file @
4e329d0a
...
...
@@ -2007,8 +2007,8 @@ COMPAT_VARYING vec2 blur_dxdy;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -2060,8 +2060,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-1080p.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-1440p.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-2160p.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-2560x1600.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-gameboy-player.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
borders/resources/imgborder-sgb.glsl
View file @
4e329d0a
...
...
@@ -37,8 +37,8 @@ COMPAT_ATTRIBUTE vec4 LUTTexCoord;
COMPAT_VARYING
vec4
TEX1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -106,8 +106,8 @@ uniform sampler2D bg;
COMPAT_VARYING
vec4
TEX0
;
COMPAT_VARYING
vec4
TEX1
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
crt/shaders/crt-aperture.glsl
View file @
4e329d0a
...
...
@@ -81,8 +81,8 @@ precision mediump float;
#define PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
PRECISION
vec2
OutputSize
;
uniform
PRECISION
vec2
TextureSize
;
uniform
PRECISION
vec2
InputSize
;
...
...
crt/shaders/crt-caligari.glsl
View file @
4e329d0a
...
...
@@ -58,8 +58,8 @@ COMPAT_VARYING vec2 oney;
vec4
_oPosition1
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -98,8 +98,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
crt/shaders/crt-cgwg-fast.glsl
View file @
4e329d0a
...
...
@@ -59,8 +59,8 @@ COMPAT_VARYING COMPAT_PRECISION float mod_factor;
COMPAT_VARYING
vec2
ratio_scale
;
uniform
mat4
MVPMatrix
;
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
@@ -113,8 +113,8 @@ precision mediump float;
#define COMPAT_PRECISION
#endif
uniform
int
FrameDirection
;
uniform
int
FrameCount
;
uniform
COMPAT_PRECISION
int
FrameDirection
;
uniform
COMPAT_PRECISION
int
FrameCount
;
uniform
COMPAT_PRECISION
vec2
OutputSize
;
uniform
COMPAT_PRECISION
vec2
TextureSize
;
uniform
COMPAT_PRECISION
vec2
InputSize
;
...
...
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