Commit 5413731d authored by hunterk's avatar hunterk
Browse files

add manual handheld conversions

parent 59a7acdd
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
scale_type5 = source
scale5 = 1
scale5 = 1.0
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.18"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
......@@ -51,12 +51,3 @@ BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
scale_type5 = source
scale5 = 1
shader5 = shader-files/gb-pass-5.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.15"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
......@@ -51,12 +49,3 @@ BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.42"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
scale_type5 = source
scale5 = 1
shader5 = shader-files/gb-pass-5.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
......@@ -51,12 +49,3 @@ BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
scale_type4 = source
scale4 = 1
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = viewport
scale4 = 1.0
alias4 = "PASS4"
scale_type5 = source
scale5 = 1
shader5 = shader-files/gb-pass-5.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
......@@ -51,12 +49,3 @@ BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
scale_type5 = source
scale5 = 1
shader5 = shader-files/gb-pass-5.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
OUT_Y = "2400.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
......@@ -51,12 +49,3 @@ BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "2.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
scale_type5 = source
scale5 = 1
scale5 = 1.0
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.18"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
......@@ -51,9 +51,3 @@ BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
\ No newline at end of file
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
shader0 = ../shaders/gameboy/shader-files/gb-pass0.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
filter_linear4 = true
scale_type4 = source
scale4 = 1
scale4 = 1.0
alias4 = "PASS4"
scale_type5 = source
scale5 = 1
shader5 = shader-files/gb-pass-5.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.15"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
......@@ -51,9 +49,3 @@ BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //