Commit 6c93cd55 authored by hunterk's avatar hunterk
Browse files

add console-borders

parent ee924d7e
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.42"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
OUT_Y = "2400.0"
adjacent_texel_alpha_blending = "0.34"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
\ No newline at end of file
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
\ No newline at end of file
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = false
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
\ No newline at end of file
///////////////////////////////////////////////////////////////////////////
// //
// DMG Shader v1.2 //
// //
// Author: Hi-Ban //
// //
// This is a modification and mix of other shaders. Although some bits //
// of code have been modified to achieve a more realistic look, all the //
// original credits and licenses of the various codes have been left //
// intact in the shader files. //
// //
///////////////////////////////////////////////////////////////////////////
shaders = 6
shader0 = shader-files/gb-pass-0.glsl
shader1 = shader-files/gb-pass-1.glsl
shader2 = shader-files/gb-pass-2.glsl
shader3 = shader-files/gb-pass-3.glsl
shader4 = shader-files/gb-pass-4.glsl
shader5 = shader-files/gb-pass-5.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
OUT_Y = "2400.0"
\ No newline at end of file
shaders = "2"
shader0 = "../lcd_cgwg/lcd-grid.glsl"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.glsl"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = "0.150000"
SCALE = "0.5"
OUT_X = "1600.0"
OUT_Y = "800.0"