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Libretro Assets
glsl-shaders
Commits
6da1cbf9
Commit
6da1cbf9
authored
Aug 29, 2017
by
Monroe88
Browse files
(handheld/color) Update
parent
8e30356e
Changes
5
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handheld/shaders/color/gba-color.glsl
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6da1cbf9
...
...
@@ -19,7 +19,7 @@
// All parameter floats need to have COMPAT_PRECISION in front of them
uniform
COMPAT_PRECISION
float
darken_screen
;
#else
#define darken_screen 0.
6
#define darken_screen 0.
5
#endif
#define target_gamma 2.2
...
...
@@ -30,14 +30,14 @@ uniform COMPAT_PRECISION float darken_screen;
#define blr 0.0
#define blg 0.0
#define blb 0.0
#define r 0.8
2
#define r 0.8
1
#define g 0.67
#define b 0.73
#define rg 0.09
#define rb 0.1
6
#define gr 0.2
4
#define gb 0.1
1
#define br -0.0
6
#define rb 0.1
5
#define gr 0.2
3
#define gb 0.1
2
#define br -0.0
4
#define bg 0.24
#define overscan_percent_x 0.0
#define overscan_percent_y 0.0
...
...
handheld/shaders/color/nds-color.glsl
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6da1cbf9
...
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@@ -21,15 +21,15 @@
#define blr 0.0
#define blg 0.0
#define blb 0.0
#define r 0.8
1
#define g 0.66
5
#define b 0.8
0
#define rg 0.0
9
#define rb 0.0
9
#define gr 0.2
6
#define gb 0.1
1
#define r 0.8
2
#define g 0.66
#define b 0.8
1
#define rg 0.0
85
#define rb 0.0
85
#define gr 0.2
5
#define gb 0.1
05
#define br -0.07
#define bg 0.2
4
5
#define bg 0.2
5
5
#define overscan_percent_x 0.0
#define overscan_percent_y 0.0
...
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reshade/shaders/LUT/GBA-Unaltered_Gamma.png
0 → 100644
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6da1cbf9
32.9 KB
reshade/shaders/LUT/GBA.png
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8e30356e
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reshade/shaders/LUT/NDS.png
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