Unverified Commit d7928c31 authored by hizzlekizzle's avatar hizzlekizzle Committed by GitHub
Browse files

correct typos and spec nits in shader presets (#140)



* fix typos and spec nits in shader presets; hat tip to dwedit

* remove extraneous preset
Co-authored-by: hunterk's avatarhunterk <hunter_kaller@yahoo.com>
parent 4bf441c0
Pipeline #32994 passed with stage
in 1 minute and 4 seconds
......@@ -19,8 +19,8 @@ shader2 = shaders/glow/gauss_horiz.glsl
filter_linear2 = false
scale_type_x2 = viewport
scale_type_y2 = source
scale_x = 1.0
scale_y = 1.0
scale_x2 = 1.0
scale_y2 = 1.0
srgb_framebuffer2 = true
shader3 = shaders/glow/gauss_vert.glsl
......
......@@ -8,8 +8,8 @@ shader1 = shaders/glow/lanczos_horiz.glsl
filter_linear1 = false
scale_type_x1 = viewport
scale_type_y1 = source
scale_x = 1.0
scale_y = 1.0
scale_x1 = 1.0
scale_y1 = 1.0
srgb_framebuffer1 = true
shader2 = shaders/glow/gauss_vert.glsl
......
......@@ -15,5 +15,5 @@ float_framebuffer1 = true
shader2 = shaders/gtu-v050/pass3.glsl
scale_type2 = viewport
scale_2 = 1.0
filter_linear2 = false
\ No newline at end of file
scale2 = 1.0
filter_linear2 = false
......@@ -35,7 +35,7 @@ filter_linear5 = true
scale_type5 = source
scale5 = 1.0
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
......
......@@ -33,7 +33,7 @@ alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity;shadow_opacity"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
......
......@@ -33,7 +33,7 @@ alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
......
......@@ -33,7 +33,7 @@ alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
......
......@@ -33,7 +33,7 @@ alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.glsl
filter_linear5 = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity;shadow_opacity"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
......
......@@ -11,14 +11,14 @@ float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.glsl
scale_type1 = source
scale_1 = 1.0
scale1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.glsl
scale_type2 = source
scale_2 = 1.0
scale2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true
......@@ -43,4 +43,4 @@ textures = nestable
nestable = shaders/gtu-famicom/NesTable.png
nestable_linear = false
nestable_mipmap = false
nestable_wrap_mode = clamp_to_border
\ No newline at end of file
nestable_wrap_mode = clamp_to_border
......@@ -6,7 +6,7 @@ wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "ORIG_LINEARIZED"
float_framebuffer0 = "false"
srgb_framebuffer0 = "0"
srgb_framebuffer0 = "false"
scale_type_x0 = "viewport"
scale_x0 = "1.000000"
scale_type_y0 = "source"
......@@ -15,4 +15,4 @@ textures = "nes_lut"
nes_lut = "resources/nes_lut.png"
nes_lut_linear = "false"
nes_lut_wrap_mode = "repeat"
nes_lut_mipmap = "false"
\ No newline at end of file
nes_lut_mipmap = "false"
......@@ -11,14 +11,14 @@ frame_count_mod0 = 2
shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
scale_type1 = source
scale_1 = 1.0
scale1 = 1.0
float_framebuffer1 = true
filter_linear1 = false
frame_count_mod1 = 32
shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
scale_type2 = source
scale_2 = 1.0
scale2 = 1.0
float_framebuffer2 = true
filter_linear2 = false
frame_count_mod2 = 2
......
......@@ -11,14 +11,14 @@ frame_count_mod0 = 2
shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
scale_type1 = source
scale_1 = 1.0
scale1 = 1.0
float_framebuffer1 = true
filter_linear1 = false
frame_count_mod1 = 32
shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
scale_type2 = source
scale_2 = 1.0
scale2 = 1.0
float_framebuffer2 = true
filter_linear2 = false
frame_count_mod2 = 2
......
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