This project is mirrored from https://*****@github.com/libretro/glsl-shaders.git.
Pull mirroring updated .
- 12 Aug, 2020 1 commit
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jdgleaver authored
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- 30 Jun, 2020 1 commit
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RokkumanX authored
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- 29 Jun, 2020 1 commit
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jdgleaver authored
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- 07 Aug, 2019 1 commit
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jdgleaver authored
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- 06 Aug, 2019 1 commit
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jdgleaver authored
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- 01 Aug, 2019 1 commit
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hunterk authored
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- 02 Jun, 2019 1 commit
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hizzlekizzle authored
mostly noticeable on gba console-borders. Dunno why it needed 0.0007 instead of 0.0001, but it did on my device. Anything lower and it wouldn't clamp it off.
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- 22 May, 2019 1 commit
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hunterk authored
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- 18 Apr, 2019 2 commits
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jdgleaver authored
shader pack: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
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- 18 Oct, 2018 1 commit
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jdgleaver authored
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- 25 Sep, 2018 1 commit
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hunterk authored
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- 15 Aug, 2018 1 commit
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jdgleaver authored
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
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- 10 Aug, 2018 1 commit
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jdgleaver authored
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader (and finished propagating hunterk's cleanups to all the simpletex_lcd*.glsl files)
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- 05 Apr, 2018 3 commits
- 24 Mar, 2018 4 commits
- 13 Feb, 2018 1 commit
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Monroe88 authored
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- 11 Feb, 2018 2 commits
- 06 Feb, 2018 1 commit
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Monroe88 authored
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- 02 Feb, 2018 1 commit
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Monroe88 authored
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- 26 Jan, 2018 1 commit
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Monroe88 authored
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- 11 Jan, 2018 1 commit
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hunterk authored
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- 17 Oct, 2017 2 commits
- 01 Sep, 2017 1 commit
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hunterk authored
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- 30 Aug, 2017 1 commit
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Monroe88 authored
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- 30 Jul, 2017 2 commits
- 28 Jul, 2017 1 commit
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Tatsuya79 authored
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- 25 Jul, 2017 1 commit
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Tatsuya79 authored
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- 24 Jun, 2017 1 commit
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hunterk authored
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- 23 Jun, 2017 1 commit
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hunterk authored
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- 13 May, 2017 1 commit
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hunterk authored
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- 10 May, 2017 1 commit
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hunterk authored
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