This project is mirrored from https://*****@github.com/libretro/glsl-shaders.git.
Pull mirroring updated .
- 17 Oct, 2017 3 commits
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hunterk authored
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hizzlekizzle authored
(crt/dotmask) Fix recursive macro expansion, style nits
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rz5 authored
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- 11 Oct, 2017 1 commit
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hunterk authored
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- 28 Sep, 2017 1 commit
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hunterk authored
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- 26 Sep, 2017 1 commit
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hizzlekizzle authored
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- 25 Sep, 2017 1 commit
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hunterk authored
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- 18 Sep, 2017 2 commits
- 14 Sep, 2017 3 commits
- 12 Sep, 2017 1 commit
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hunterk authored
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- 08 Sep, 2017 2 commits
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hizzlekizzle authored
add precision medium int
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gizmo98 authored
VC4 open source GLES driver needs precision mediump int to compile this shaders without precision error. https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
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- 07 Sep, 2017 1 commit
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hunterk authored
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- 06 Sep, 2017 4 commits
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hunterk authored
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hizzlekizzle authored
GB borders new presets.
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Tatsuya79 authored
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hunterk authored
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- 05 Sep, 2017 3 commits
- 01 Sep, 2017 3 commits
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hizzlekizzle authored
second attempt to add precision to all uniform int Frame* at once
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gizmo98 authored
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hunterk authored
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- 30 Aug, 2017 2 commits
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hizzlekizzle authored
(handheld/color) Update
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Monroe88 authored
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- 28 Aug, 2017 1 commit
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hunterk authored
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- 24 Aug, 2017 4 commits
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hunterk authored
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hizzlekizzle authored
adding sharp-bilinear shaders
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rsn8887 authored
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rsn8887 authored
Adding sharp-bilinear shaders from https://github.com/rsn8887/Sharp-Bilinear-Shaders
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- 20 Aug, 2017 1 commit
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hunterk authored
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- 19 Aug, 2017 1 commit
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hunterk authored
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- 13 Aug, 2017 2 commits
- 06 Aug, 2017 2 commits
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hizzlekizzle authored
(LUT) Clamp to highest possible value
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Monroe88 authored
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- 05 Aug, 2017 1 commit
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hizzlekizzle authored
Update handheld color shaders to version 9.0
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