Commit c2a8a215 authored by Libretro-Admin's avatar Libretro-Admin
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parent 55571051
/* Copyright (C) 2010-2015 The RetroArch team
/* Copyright (C) 2010-2017 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (retro_miscellaneous.h).
......@@ -24,29 +24,14 @@
#define __RARCH_MISCELLANEOUS_H
#include <stdint.h>
#include <math.h>
#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
#include <sys/timer.h>
#elif defined(XENON)
#include <time/time.h>
#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
#include <unistd.h>
#elif defined(PSP)
#include <pspthreadman.h>
#elif defined(VITA)
#include <psp2/kernel/threadmgr.h>
#elif defined(_3DS)
#include <3ds.h>
#else
#include <time.h>
#endif
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#elif defined(_WIN32) && defined(_XBOX)
#include <Xtl.h>
#if defined(_WIN32) && !defined(_XBOX)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#elif defined(_WIN32) && defined(_XBOX)
#include <Xtl.h>
#endif
#include <limits.h>
......@@ -54,20 +39,15 @@
#ifdef _MSC_VER
#include <compat/msvc.h>
#endif
#include <retro_inline.h>
#ifndef PATH_MAX_LENGTH
#if defined(_XBOX1) || defined(_3DS) || defined(PSP) || defined(GEKKO)
#if defined(_XBOX1) || defined(_3DS) || defined(PSP) || defined(GEKKO)|| defined(WIIU)
#define PATH_MAX_LENGTH 512
#else
#define PATH_MAX_LENGTH 4096
#endif
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327
#endif
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
......@@ -77,94 +57,6 @@
#endif
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#define RARCH_SCALE_BASE 256
/**
* retro_sleep:
* @msec : amount in milliseconds to sleep
*
* Sleeps for a specified amount of milliseconds (@msec).
**/
static INLINE void retro_sleep(unsigned msec)
{
#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
sys_timer_usleep(1000 * msec);
#elif defined(PSP) || defined(VITA)
sceKernelDelayThread(1000 * msec);
#elif defined(_3DS)
svcSleepThread(1000000 * (s64)msec);
#elif defined(_WIN32)
Sleep(msec);
#elif defined(XENON)
udelay(1000 * msec);
#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
usleep(1000 * msec);
#else
struct timespec tv = {0};
tv.tv_sec = msec / 1000;
tv.tv_nsec = (msec % 1000) * 1000000;
nanosleep(&tv, NULL);
#endif
}
/**
* next_pow2:
* @v : initial value
*
* Get next power of 2 value based on initial value.
*
* Returns: next power of 2 value (derived from @v).
**/
static INLINE uint32_t next_pow2(uint32_t v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
/**
* prev_pow2:
* @v : initial value
*
* Get previous power of 2 value based on initial value.
*
* Returns: previous power of 2 value (derived from @v).
**/
static INLINE uint32_t prev_pow2(uint32_t v)
{
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return v - (v >> 1);
}
/**
* db_to_gain:
* @db : Decibels.
*
* Converts decibels to voltage gain.
*
* Returns: voltage gain value.
**/
static INLINE float db_to_gain(float db)
{
return powf(10.0f, db / 20.0f);
}
/* Helper macros and struct to keep track of many booleans.
* To check for multiple bits, use &&, not &.
* For OR, | can be used. */
typedef struct
{
uint32_t data[8];
} retro_bits_t;
#define BIT_SET(a, bit) ((a)[(bit) >> 3] |= (1 << ((bit) & 7)))
#define BIT_CLEAR(a, bit) ((a)[(bit) >> 3] &= ~(1 << ((bit) & 7)))
......@@ -185,9 +77,17 @@ typedef struct
#define BIT64_GET(a, bit) (!!((a) & (UINT64_C(1) << ((bit) & 63))))
#define BIT64_CLEAR_ALL(a) ((a) = 0)
#define BIT128_SET(a, bit) ((a).data[(bit) >> 5] |= (1 << ((bit) & 31))
#define BIT128_SET(a, bit) ((a).data[(bit) >> 5] |= (1 << ((bit) & 31)))
#define BIT128_CLEAR(a, bit) ((a).data[(bit) >> 5] &= ~(1 << ((bit) & 31)))
#define BIT128_GET(a, bit) ((a).data[(bit) >> 5] & (1 << ((bit) & 31)))
#define BIT128_CLEAR_ALL(a) memset(&(a), 0, sizeof(a));
/* Helper macros and struct to keep track of many booleans.
* To check for multiple bits, use &&, not &.
* For OR, | can be used. */
typedef struct
{
uint32_t data[8];
} retro_bits_t;
#endif
#if defined(__LIBRETRO__)
#include <retro_miscellaneous.h>
#include <net/net_compat.h>
#else
#ifdef _WIN32
......
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