Commit 76e17fff authored by DisasterMo's avatar DisasterMo
Browse files

Enable Indonesian, Swedish and Ukrainian localisations

parent f173a404
......@@ -283,6 +283,9 @@ enum retro_language
RETRO_LANGUAGE_HEBREW = 21,
RETRO_LANGUAGE_ASTURIAN = 22,
RETRO_LANGUAGE_FINNISH = 23,
RETRO_LANGUAGE_INDONESIAN = 24,
RETRO_LANGUAGE_SWEDISH = 25,
RETRO_LANGUAGE_UKRAINIAN = 26,
RETRO_LANGUAGE_LAST,
/* Ensure sizeof(enum) == sizeof(int) */
......@@ -1712,6 +1715,47 @@ enum retro_mod
* the retro_core_options_v2_intl::local struct will be ignored.
*/
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
/* const struct retro_core_options_update_display_callback * --
* Allows a frontend to signal that a core must update
* the visibility of any dynamically hidden core options,
* and enables the frontend to detect visibility changes.
* Used by the frontend to update the menu display status
* of core options without requiring a call of retro_run().
* Must be called in retro_set_environment().
*/
#define RETRO_ENVIRONMENT_SET_VARIABLE 70
/* const struct retro_variable * --
* Allows an implementation to notify the frontend
* that a core option value has changed.
*
* retro_variable::key and retro_variable::value
* must match strings that have been set previously
* via one of the following:
*
* - RETRO_ENVIRONMENT_SET_VARIABLES
* - RETRO_ENVIRONMENT_SET_CORE_OPTIONS
* - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL
* - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2
* - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL
*
* After changing a core option value via this
* callback, RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE
* will return true.
*
* If data is NULL, no changes will be registered
* and the callback will return true; an
* implementation may therefore pass NULL in order
* to test whether the callback is supported.
*/
#define RETRO_ENVIRONMENT_GET_THROTTLE_STATE (71 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_throttle_state * --
* Allows an implementation to get details on the actual rate
* the frontend is attempting to call retro_run().
*/
/* VFS functionality */
/* File paths:
......@@ -3420,6 +3464,10 @@ struct retro_core_option_definition
const char *default_value;
};
#ifdef __PS3__
#undef local
#endif
struct retro_core_options_intl
{
/* Pointer to an array of retro_core_option_definition structs
......@@ -3551,6 +3599,25 @@ struct retro_core_options_v2_intl
struct retro_core_options_v2 *local;
};
/* Used by the frontend to monitor changes in core option
* visibility. May be called each time any core option
* value is set via the frontend.
* - On each invocation, the core must update the visibility
* of any dynamically hidden options using the
* RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY environment
* callback.
* - On the first invocation, returns 'true' if the visibility
* of any core option has changed since the last call of
* retro_load_game() or retro_load_game_special().
* - On each subsequent invocation, returns 'true' if the
* visibility of any core option has changed since the last
* time the function was called. */
typedef bool (RETRO_CALLCONV *retro_core_options_update_display_callback_t)(void);
struct retro_core_options_update_display_callback
{
retro_core_options_update_display_callback_t callback;
};
struct retro_game_info
{
const char *path; /* Path to game, UTF-8 encoded.
......@@ -3638,6 +3705,43 @@ struct retro_fastforwarding_override
bool inhibit_toggle;
};
/* During normal operation. Rate will be equal to the core's internal FPS. */
#define RETRO_THROTTLE_NONE 0
/* While paused or stepping single frames. Rate will be 0. */
#define RETRO_THROTTLE_FRAME_STEPPING 1
/* During fast forwarding.
* Rate will be 0 if not specifically limited to a maximum speed. */
#define RETRO_THROTTLE_FAST_FORWARD 2
/* During slow motion. Rate will be less than the core's internal FPS. */
#define RETRO_THROTTLE_SLOW_MOTION 3
/* While rewinding recorded save states. Rate can vary depending on the rewind
* speed or be 0 if the frontend is not aiming for a specific rate. */
#define RETRO_THROTTLE_REWINDING 4
/* While vsync is active in the video driver and the target refresh rate is
* lower than the core's internal FPS. Rate is the target refresh rate. */
#define RETRO_THROTTLE_VSYNC 5
/* When the frontend does not throttle in any way. Rate will be 0.
* An example could be if no vsync or audio output is active. */
#define RETRO_THROTTLE_UNBLOCKED 6
struct retro_throttle_state
{
/* The current throttling mode. Should be one of the values above. */
unsigned mode;
/* How many times per second the frontend aims to call retro_run.
* Depending on the mode, it can be 0 if there is no known fixed rate.
* This won't be accurate if the total processing time of the core and
* the frontend is longer than what is available for one frame. */
float rate;
};
/* Callbacks */
/* Environment callback. Gives implementations a way of performing
......
......@@ -821,11 +821,14 @@ struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
&options_ar, /* RETRO_LANGUAGE_ARABIC */
&options_el, /* RETRO_LANGUAGE_GREEK */
&options_tr, /* RETRO_LANGUAGE_TURKISH */
&options_sv, /* RETRO_LANGUAGE_SLOVAK */
&options_sk, /* RETRO_LANGUAGE_SLOVAK */
&options_fa, /* RETRO_LANGUAGE_PERSIAN */
&options_he, /* RETRO_LANGUAGE_HEBREW */
&options_ast, /* RETRO_LANGUAGE_ASTURIAN */
&options_fi, /* RETRO_LANGUAGE_FINNISH */
&options_id, /* RETRO_LANGUAGE_INDONESIAN */
&options_sv, /* RETRO_LANGUAGE_SWEDISH */
&options_uk, /* RETRO_LANGUAGE_UKRAINIAN */
};
#endif
......
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