This project is mirrored from https://*****@github.com/libretro/beetle-psx-libretro.git. Pull mirroring updated .
  1. 22 Sep, 2021 1 commit
  2. 27 Sep, 2020 3 commits
  3. 16 Sep, 2020 1 commit
  4. 11 Sep, 2020 3 commits
  5. 10 Sep, 2020 1 commit
  6. 09 Sep, 2020 3 commits
  7. 18 Jun, 2020 1 commit
  8. 16 Jun, 2020 1 commit
  9. 25 Feb, 2020 1 commit
  10. 21 Feb, 2020 3 commits
  11. 19 Nov, 2019 1 commit
  12. 18 Nov, 2019 1 commit
  13. 14 Nov, 2019 1 commit
    • ggdrt's avatar
      Implement display range code for Vulkan renderer · 32158627
      ggdrt authored
      * VK renderer now outputs psx vram fb within proper display area
      * Implement and reenable horizontal overscan cropping option
      * Update rsx and Vulkan rsx playback for new VK renderer code
      32158627
  14. 15 Dec, 2018 4 commits
  15. 14 Dec, 2018 1 commit
  16. 13 Dec, 2018 3 commits
  17. 12 Dec, 2018 2 commits
  18. 30 Nov, 2018 1 commit
    • iCatButler's avatar
      Refactor UV offset and limit code to be shared by all renderers. · 1e0e774a
      iCatButler authored
      - Calculate and apply offset for quads with flipped UVs earlier.
      - Reduce offsets applied in software renderer as resolution scaling increases (fixes line artefacts).
      - Calculate UV limits used for filtering earlier and pass these to the individual renderers.
      1e0e774a
  19. 20 Aug, 2018 1 commit
  20. 11 Jun, 2017 1 commit
  21. 03 Dec, 2016 1 commit