This project is mirrored from https://*****@github.com/libretro/beetle-psx-libretro.git. Pull mirroring updated .
  1. 22 Sep, 2021 2 commits
  2. 22 Jul, 2021 1 commit
    • Hugo Locurcio's avatar
      Add 18:9, 19:9 and 20:9 widescreen aspect ratio options · 00624458
      Hugo Locurcio authored
      These options are intended for mobile devices where aspect ratios
      wider than 16:9 recently became widespread.
      
      If currently using a 21:9 or 32:9 aspect ratio, the user will have to
      adjust their settings to get their old aspect ratio back.
      00624458
  3. 22 Apr, 2021 1 commit
  4. 13 Dec, 2020 1 commit
  5. 03 Oct, 2020 1 commit
  6. 27 Sep, 2020 2 commits
  7. 18 Jun, 2020 1 commit
  8. 17 Jun, 2020 1 commit
  9. 16 Jun, 2020 1 commit
  10. 08 Mar, 2020 1 commit
  11. 05 Mar, 2020 1 commit
    • ggdrt's avatar
      Implement aspect ratio core option (psx.correct_aspect equivalent) · 04daeef5
      ggdrt authored
      Beetle PSX implementation of "psx.correct_aspect" introduced in Mednafen
      1.24.0-UNSTABLE (no relevant code backported from upstream).
      Additionally fixes aspect ratio scaling issues when cropping overscan or
      adjusting visible scanlines. "Force 4:3" is left as a legacy option for
      users preferring the old inaccurate behavior.
      04daeef5
  12. 01 Mar, 2020 1 commit
  13. 25 Feb, 2020 1 commit
  14. 21 Feb, 2020 3 commits
  15. 14 Feb, 2020 2 commits
  16. 14 Dec, 2019 1 commit
  17. 08 Jul, 2019 2 commits
  18. 15 Dec, 2018 5 commits
  19. 14 Dec, 2018 1 commit
  20. 13 Dec, 2018 5 commits
  21. 12 Dec, 2018 1 commit
  22. 30 Nov, 2018 1 commit
    • iCatButler's avatar
      Refactor UV offset and limit code to be shared by all renderers. · 1e0e774a
      iCatButler authored
      - Calculate and apply offset for quads with flipped UVs earlier.
      - Reduce offsets applied in software renderer as resolution scaling increases (fixes line artefacts).
      - Calculate UV limits used for filtering earlier and pass these to the individual renderers.
      1e0e774a
  23. 13 Mar, 2018 1 commit
  24. 17 Oct, 2017 1 commit
    • r5's avatar
      (rsx) Cleanups · 815febac
      r5 authored
      De-hardcode the sample rate, framerate, width/height.
      Get rid of an awkward function.
      Style nits here and there.
      815febac
  25. 21 Jul, 2017 1 commit
  26. 11 Jun, 2017 1 commit