DrawLine<false, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1>
VDP1::DrawLine<false, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1>