Commit 6aa20d0e authored by Libretro-Admin's avatar Libretro-Admin
Browse files

Use VDP1 namespace

parent c36324d6
...@@ -29,7 +29,7 @@ namespace VDP1 ...@@ -29,7 +29,7 @@ namespace VDP1
static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) = static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) =
{ {
#define LINEFN_BC(die, bpp8, b, c) \ #define LINEFN_BC(die, bpp8, b, c) \
DrawLine<false, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1> VDP1::DrawLine<false, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1>
#define LINEFN_B(die, bpp8, b) \ #define LINEFN_B(die, bpp8, b) \
{ \ { \
......
...@@ -29,7 +29,7 @@ namespace VDP1 ...@@ -29,7 +29,7 @@ namespace VDP1
static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) = static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) =
{ {
#define LINEFN_BC(die, bpp8, b, c) \ #define LINEFN_BC(die, bpp8, b, c) \
DrawLine<true, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1> VDP1::DrawLine<true, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, false/*b & 0x02*/, b & 0x01, false, c & 0x4, c & 0x2, c & 0x1>
#define LINEFN_B(die, bpp8, b) \ #define LINEFN_B(die, bpp8, b) \
{ \ { \
...@@ -132,8 +132,7 @@ int32 CMD_Polygon(const uint16* cmd_data) ...@@ -132,8 +132,7 @@ int32 CMD_Polygon(const uint16* cmd_data)
{ {
if(cmd_data[0x2] & 0x4) // gouraud if(cmd_data[0x2] & 0x4) // gouraud
return CMD_PolygonG_T<true>(cmd_data); return CMD_PolygonG_T<true>(cmd_data);
else return CMD_PolygonG_T<false>(cmd_data);
return CMD_PolygonG_T<false>(cmd_data);
} }
......
...@@ -31,7 +31,7 @@ namespace VDP1 ...@@ -31,7 +31,7 @@ namespace VDP1
static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) = static int32 (*LineFuncTab[2][3][0x20][8 + 1])(void) =
{ {
#define LINEFN_BC(die, bpp8, b, c) \ #define LINEFN_BC(die, bpp8, b, c) \
DrawLine<true, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, b & 0x02, b & 0x01, true, c & 0x4, (!bpp8) && (c & 0x2), c & 0x1> VDP1::DrawLine<true, die, bpp8, c == 0x8, b & 0x10, (b & 0x10) && (b & 0x08), b & 0x04, b & 0x02, b & 0x01, true, c & 0x4, (!bpp8) && (c & 0x2), c & 0x1>
#define LINEFN_B(die, bpp8, b) \ #define LINEFN_B(die, bpp8, b) \
{ \ { \
......
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