This project is mirrored from https://*****@github.com/libretro/bk-emulator.git.
Pull mirroring updated .
- 04 Nov, 2019 14 commits
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Vladimir Serbinenko authored
In my tests SDL asks for only part of full buffer and we discard the other part. It has 2 consequences: 1) Choppy sound 2) Emulation running too quickly Circular buffer implements a queue and is completely flexible as to how data is pushed and pulled from it.
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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Vladimir Serbinenko authored
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- 03 Nov, 2019 1 commit
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Vladimir Serbinenko authored
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- 24 Feb, 2019 8 commits
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gameblabla authored
I think the ROMS are copyright the Russian Govertment (due to the ROMS technically being owned by the Soviet Govt, see the case of Tetris). It's possible that the manufacturer got the rights back though... I have honestly no idea.
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gameblabla authored
And add another one for the Arcade Mini
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gameblabla authored
This required a bit more trickery. Also make sure to cleanly exit main.
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gameblabla authored
BK emulator draws to a 32-bits screen surface, making it a bit tricky. For now, we'll just use DisplayFormat and SDL_SoftStretch. I'll add more resolutions later.
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gameblabla authored
Again, this should at least make most games playable. (and this includes going inside of Andos, CSIDOS and MKDOS and starting the executable)
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gameblabla authored
Not a proper fix though but it works.
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gameblabla authored
Should make it easier to play games at least.
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gameblabla authored
(It also no longer requires mmap support)
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- 31 Jul, 2013 4 commits
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Michael Stolovitzsky authored
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Michael Stolovitzsky authored
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Michael Stolovitzsky authored
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Michael Stolovitzsky authored
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