Cannonball - OutRun Engine ========================== See [Reassembler Blog](http://reassembler.blogspot.co.uk/). Credits ------- * Chris White - Project creator. * Arun Horne - Cross platform work. Getting Started --------------- Cannonball has been successfully built for Windows, Mac OS X, Linux, Open Pandora and the Raspberry Pi. * Install your favourite C++ environment (e.g. GCC, Visual Studio, Xcode, MingGW etc.) * Install [CMake](http://www.cmake.org/). This generates your platform and compiler build files. * Extract the [Boost Library](http://www.boost.org/) somewhere, for example: c:\coding\lib\boost_1_51_0 * Extract the [SDL Library](http://www.libsdl.org/download-1.2.php) somewhere, for example: c:\coding\lib\SDL-1.2.15 * Read the SDL documentation & compile the SDL Library for your system. * Windows only, download and install the [Direct 8.1 SDK](http://stackoverflow.com/questions/5192384/looking-for-the-old-directx-8-1-sdk) * Extract the Cannonball code somewhere, for example: c:\coding\cannonball * You may need to create a .cmake file for your system to configure specific options. See the cmake subdirectory for more details. If not, the default.cmake file will be used. Build ----- * Run CMake to generate the relevant build files for your compiler. You can optionally pass -DTARGET=filename to pass a custom .cmake file * Compile using your chosen compiler. Further details below. ### mkdir build cd build ### Non-IDE (e.g. straight GCC) cmake -G "Insert Generator Name Here" ../cmake make ### MinGW cmake -G "MinGW Makefiles" -DTARGET=mingw ../cmake mingw32-make ### Visual Studio 2010 cmake -G "Visual Studio 10" ../cmake ### Mac OSX cmake -G "Unix Makefiles" -DTARGET:STRING=macosx ../cmake make * Copy SDL.DLL and the roms subdirectory to the build directory. * Right click the 'cannonball' project in the IDE and choose 'Set as StartUp project'. * You can then compile, debug and run from Visual Studio as expected. Run --- * Copy the OutRun revision B romset to the roms subdirectory. Rename the files if necessary. * Copy or link the roms subdirectory to whereever your executable resides. ### ln -s ../roms roms ./outrun Building SDL-1.2.15 ------------------- ### Darwin ./configure --prefix=~/SDL-1.2.15/build --disable-assembly ### MinGW See: [Setting up MSYS MinGW build system for compiling SDL OpenGL applications](http://blog.pantokrator.net/2006/08/08/setting-up-msysmingw-build-system-for-compiling-sdlopengl-applications/). Execute the below commands from the msys environment. ./configure --prefix=/mingw --enable-stdio-redirect=no make make install