This project is mirrored from https://github.com/libretro/dolphin. Pull mirroring updated .
  1. 25 Nov, 2021 1 commit
  2. 22 Nov, 2021 1 commit
  3. 15 Nov, 2021 1 commit
  4. 01 Nov, 2021 2 commits
  5. 16 Sep, 2021 1 commit
  6. 11 Sep, 2021 1 commit
  7. 09 Sep, 2021 1 commit
  8. 08 Sep, 2021 1 commit
    • Robert Stewart's avatar
      Input fixes/improvements (#166) · 3bb3f8f9
      Robert Stewart authored
      * Add L/R Analog Input options for GCPads.
      
      * Various input fixes.
      - Add L3/R3 as alias for soft shoulder presses.
      - Allow more range when analog triggers are used for GC Controllers.
      - Enable GC Controller input in ports 5-8 in Wii mode.
      - Fix sideways Wiimote input expressions.
      - Fix tilt orientation in sideways wiimotes.
      - Add tilt controls to Wiimote + Nunchuck.
      - Alias ports 5-8 and 1-4 in Wii mode.
      
      * Changes based on PR feedback:
      
      - Disable port 1-4 and 5-8 aliasing for GC Controllers.
      - Default to Wii mode in ports 1-4.
      
      * PR Review Fixes.
      3bb3f8f9
  9. 05 Sep, 2021 1 commit
  10. 16 Aug, 2021 1 commit
  11. 15 Aug, 2021 1 commit
    • Adrien Plazas's avatar
      Build fixes (#218) · f2958dab
      Adrien Plazas authored
      * WIACompression: Include limits
      
      This fixes `error: ‘numeric_limits’ is not a member of ‘std’`.
      
      * Config: Include mutex
      
      * DSP: Dynamically calculate offset values
      
      It seems GCC 11 doesn't allow doing it dynamically.
      f2958dab
  12. 14 Aug, 2021 2 commits
  13. 20 May, 2021 1 commit
  14. 05 Apr, 2021 2 commits
  15. 25 Mar, 2021 2 commits
  16. 24 Mar, 2021 1 commit
  17. 20 Mar, 2021 3 commits
  18. 09 Feb, 2021 2 commits
  19. 28 Jan, 2021 2 commits
  20. 10 Jan, 2021 2 commits
  21. 07 Jan, 2021 2 commits
  22. 06 Jan, 2021 2 commits
  23. 05 Jan, 2021 2 commits
  24. 26 Dec, 2020 2 commits
  25. 24 Nov, 2020 1 commit
  26. 23 Oct, 2020 1 commit
  27. 22 Oct, 2020 1 commit