This project is mirrored from https://*****@github.com/libretro/flycast.git.
Pull mirroring updated .
- 19 Oct, 2018 2 commits
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Ryan 'Swingflip' Hamlin authored
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CompCom authored
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- 12 Oct, 2018 2 commits
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Libretro-Admin authored
Naomi: better JVS emulation
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Flyinghead authored
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- 11 Oct, 2018 6 commits
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Flyinghead authored
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Libretro-Admin authored
Only request Open GL 4.3 on startup if per-pixel renderer is selected
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Flyinghead authored
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Flyinghead authored
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Libretro-Admin authored
This reverts commit 1542620f.
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Libretro-Admin authored
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- 09 Oct, 2018 2 commits
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Libretro-Admin authored
Tweak Makefile for odroid boards
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MastaG authored
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- 06 Oct, 2018 5 commits
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
Re-enabled Haiku build
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Benjamin FRANCOIS authored
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- 05 Oct, 2018 4 commits
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Libretro-Admin authored
Merge OIT and non-OIT renderers
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Flyinghead authored
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Libretro-Admin authored
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Libretro-Admin authored
Do not pad CHDv4 on 4 frames
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- 04 Oct, 2018 3 commits
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Flyinghead authored
Temporary fix to restore CHD v4 support
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Libretro-Admin authored
Make sure shift and control keys are released by checking the modifiers flag
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Flyinghead authored
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- 03 Oct, 2018 5 commits
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Libretro-Admin authored
GL: Clear the sides of the screen and fix scissor test rounding
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Flyinghead authored
Fixes white lines on top and right of the screen.
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- 02 Oct, 2018 3 commits
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Libretro-Admin authored
do not return memory values until reicast is initialized in threaded mode to avoid race condition
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Libretro-Admin authored
Light Gun support
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Flyinghead authored
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- 30 Sep, 2018 5 commits
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Sven authored
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Sven authored
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Libretro-Admin authored
win32: cursor keys are the keypad keys RETROK_KP2/4/6/8
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Libretro-Admin authored
High-quality textures are invisible on Android
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Flyinghead authored
Fixes invisible FMV and Soulcalibur's black character
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- 29 Sep, 2018 1 commit
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flyinghead authored
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- 27 Sep, 2018 2 commits
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Libretro-Admin authored
isinf() causes problems with GLES3. Only use it for GL3.
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Flyinghead authored
Fixes black screen/missing geometry in PSO and Sonic Adv.2
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