This project is mirrored from https://github.com/libretro/Genesis-Plus-GX-Wide.git.
Pull mirroring updated .
- 08 Dec, 2020 1 commit
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ekeeke authored
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- 07 Sep, 2020 1 commit
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ekeeke authored
[Core/CD] fixed CD communication registers state on peripheral reset (fixes SUB-CPU side initialization in MSU-MD sample demo and some Mode 1 patched games using MSU-MD driver)
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- 04 Sep, 2020 1 commit
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ekeeke authored
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- 13 Jul, 2020 1 commit
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ekeeke authored
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- 10 Apr, 2020 1 commit
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ekeeke authored
[Core/CD] incremented CD_PLAY status delay by one CDD interrupt (fixes regression freeze in Annet Futatabi introduced by previous change)
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- 09 Jan, 2019 1 commit
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ekeeke authored
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- 07 Jan, 2018 1 commit
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EkeEke authored
[Core/Sound] added accurate YM2612 status & BUSY flag emulation for MAME core (verified on discrete and ASIC-integrated chips)
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- 22 Dec, 2017 1 commit
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EkeEke authored
[Core/Sound] added (optional) YM2612 DAC distortion emulation in MAME core & removed configurable YM2612 DAC resolution (deprecated)
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- 06 Oct, 2017 1 commit
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EkeEke authored
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- 27 Aug, 2017 1 commit
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EkeEke authored
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- 26 Jul, 2017 1 commit
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- 15 Jul, 2017 1 commit
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EkeEke authored
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- 05 Jul, 2017 1 commit
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EkeEke authored
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- 24 Jun, 2017 1 commit
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EkeEke authored
[Core/VDP] improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny)
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- 09 Apr, 2017 1 commit
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EkeEke authored
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- 30 Mar, 2017 1 commit
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EkeEke authored
[Core/CPU] fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM)
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- 28 Mar, 2017 1 commit
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EkeEke authored
* fixed YM2612 self-feedback regression introduced in 1.7.1 * fixed YM2612 one-sample extra delay on operator1 output
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- 18 Dec, 2016 1 commit
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EkeEke authored
[Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling
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- 09 Sep, 2016 1 commit
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EkeEke authored
[Core/CD] fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks
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- 07 Sep, 2016 1 commit
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EkeEke authored
[Core/CD] fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection)
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- 15 Aug, 2016 1 commit
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EkeEke authored
[Core/CPU] fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew)
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- 09 Jul, 2016 1 commit
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EkeEke authored
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- 03 Jul, 2016 1 commit
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EkeEke authored
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- 01 May, 2016 1 commit
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EkeEke authored
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- 10 Apr, 2016 1 commit
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EkeEke authored
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- 30 Mar, 2016 1 commit
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EkeEke authored
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- 19 Oct, 2015 1 commit
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EkeEke authored
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- 26 Aug, 2015 2 commits
- 14 Jul, 2015 1 commit
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EkeEke authored
.synced README with Bitbucket repository
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- 30 Oct, 2013 1 commit
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- 21 Jun, 2013 1 commit
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EkeEke authored
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- 17 Jun, 2013 1 commit
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EkeEke authored
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- 07 Aug, 2011 1 commit
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ekeeke31 authored
Genesis Plus GX 1.6.0 ---------------------- [Core/Sound] --------------- * added YM2413 emulation in Master System compatibility mode. * fixed SN76489 noise boost initialization. * minor YM2612 core optimizations. [Core/VDP] --------------- * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP. * added support for all TMS9918 rendering modes. * improved Mega Drive VDP timings accuracy in Master System Compatibility mode. * fixed color palette initialization. * fixed shifted sprites rendering in Mode 4. * modified pixel rendering support (pixel depth is now forced at compilation time). [Core/CPU] --------------- * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment [Core/IO] --------------- * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers. * added Terebi Oekaki tablet emulation. * improved Mouse emulation (fixes mouse support in Cannon Fodder). * improved Justifier emulation (fixes gun support in Lethal Enforcers 2). * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D) * modified lightgun emulation to use common key inputs for all devices. * 2-buttons controller is now picked by default for Master System games. [Core/MD] --------------- * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs). * added Game Toshokan in EEPROM database (verified on real cartridge). * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge). * modified SRAM banswitch hardware emulation to be more compatible with some hacks. [Core/MS] --------------- * added Cyborg Z to Korean mapper database. [Core/GG] --------------- * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95). [Core/General] --------------- * added support for .mdx ROM format. * added Game Gear & SG-1000 ROM support. * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility. * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/) * removed DOS port * various code cleanup. [Gamecube/Wii] --------------- * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...) * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games). * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes). * improved gun cursor positioning accuracy. * improved horizontal scaling & screenshots rendering in H32 mode. * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files. * removed ARAM/injected ROM support (unused). * removed WPAD_ and PAD_ update from VSYNC callback. * increased GCC inlining limits for some speed improvment. * compiled with devkitPPC r24 & libogc 1.8.7.
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- 13 Jul, 2011 2 commits
- 31 Mar, 2011 1 commit
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ekeeke31 authored
[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
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- 04 Dec, 2010 1 commit
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ekeeke31 authored
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- 01 Nov, 2010 1 commit
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ekeeke31 authored
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- 27 Aug, 2010 1 commit
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ekeeke31 authored
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