This project is mirrored from https://github.com/libretro/Genesis-Plus-GX-Wide.git.
Pull mirroring updated .
- 07 Nov, 2021 2 commits
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Libretro-Admin authored
Fix Plane B scrolling bug
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vladikcomper authored
This bug occurred when HSRAM values for Plane B were `>= 0x10000 - config.h40_extra_columns * 4` (e.g., `0xFFD8` when h40_extra_columns = 10) because of a bit carry into the upper 16-bit word of `xscroll`.
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- 30 Sep, 2021 1 commit
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ds22x authored
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- 28 Sep, 2021 1 commit
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ekeeke authored
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- 25 Sep, 2021 1 commit
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Libretro-Admin authored
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- 23 Sep, 2021 1 commit
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ds22x authored
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- 18 Sep, 2021 1 commit
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ekeeke authored
[Core/MD] fixed MegaSD edge case when another 'pause' command is sent while fade out is still in progress
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- 17 Sep, 2021 3 commits
- 16 Sep, 2021 1 commit
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ds22x authored
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- 15 Sep, 2021 3 commits
- 13 Sep, 2021 8 commits
- 12 Sep, 2021 1 commit
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ds22x authored
Reworked the option so that now you can hide either 8 pixels on both left and right sides of the screen, or the 8 pixels on the left side only. Also added a check that makes sure it doesn't cut whenever VDP register $00 bit 5 isn't set, which prevents the option from cutting when it's not necessary (e.g. the title screen of Gangster Town, the half pipe stage of California Games, the Phantasy Star menu screen).
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- 08 Sep, 2021 1 commit
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ekeeke authored
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- 31 Aug, 2021 3 commits
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ekeeke authored
[libretro] removed genesis_plus_gx_libretro.so from repository (accidentally added in https://github.com/ekeeke/Genesis-Plus-GX/commit/e389f577c9fb3efa542527b5ed1875eb207187f8)
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ekeeke authored
This properly addresses the loading issue in Retroarch with compressed files reported by https://github.com/libretro/Genesis-Plus-GX/pull/249
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- 22 Aug, 2021 1 commit
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ekeeke authored
[Core/MS] Add Power Strike II to internal database as 50Hz game
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- 21 Aug, 2021 1 commit
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Sanaki authored
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- 11 Aug, 2021 1 commit
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ekeeke authored
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- 10 Aug, 2021 2 commits
- 09 Aug, 2021 1 commit
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ekeeke authored
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- 08 Aug, 2021 1 commit
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ekeeke authored
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- 10 Jun, 2021 1 commit
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ekeeke authored
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- 12 May, 2021 1 commit
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ekeeke authored
[Core/Sound] improved MAME YM2413 core EG attack phase algorithm accuracy (verified on YM2413 real hardware, cf. https://www.smspower.org/Development/YM2413ReverseEngineeringNotes2017-01-26) and EG increment table consistency
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- 10 May, 2021 2 commits
- 09 May, 2021 1 commit
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ekeeke authored
[Core/Sound] improved MAME YM2413 EG transitions accuracy (verified against https://github.com/nukeykt/Nuked-OPLL/blob/master/opll.c)
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- 07 May, 2021 1 commit
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