This project is mirrored from https://github.com/libretro/Genesis-Plus-GX-Wide.git. Pull mirroring updated .
  1. 06 Oct, 2017 1 commit
  2. 27 Aug, 2017 1 commit
  3. 28 Apr, 2015 1 commit
  4. 26 Apr, 2015 1 commit
  5. 24 Mar, 2015 1 commit
  6. 30 Oct, 2013 1 commit
  7. 21 Jun, 2013 1 commit
  8. 17 Jun, 2013 1 commit
  9. 07 Aug, 2011 1 commit
    • ekeeke31's avatar
      ---------------------- · 62f12044
      ekeeke31 authored
      Genesis Plus GX 1.6.0 
      ----------------------
      
      [Core/Sound]
      ---------------
      * added YM2413 emulation in Master System compatibility mode.
      * fixed SN76489 noise boost initialization.
      * minor YM2612 core optimizations.
      
      [Core/VDP]
      ---------------
      * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
      * added support for all TMS9918 rendering modes.
      * improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
      * fixed color palette initialization.
      * fixed shifted sprites rendering in Mode 4.
      * modified pixel rendering support (pixel depth is now forced at compilation time).
      
      [Core/CPU]
      ---------------
      * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
      
      [Core/IO]
      ---------------
      * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
      * added Terebi Oekaki tablet emulation.
      * improved Mouse emulation (fixes mouse support in Cannon Fodder).
      * improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
      * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
      * modified lightgun emulation to use common key inputs for all devices.
      * 2-buttons controller is now picked by default for Master System games.
      
      [Core/MD]
      ---------------
      * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
      * added Game Toshokan in EEPROM database (verified on real cartridge).
      * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
      * modified SRAM banswitch hardware emulation to be more compatible with some hacks.
      
      [Core/MS]
      ---------------
      * added Cyborg Z to Korean mapper database.
      
      [Core/GG]
      ---------------
      * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
      
      [Core/General]
      ---------------
      * added support for .mdx ROM format.
      * added Game Gear & SG-1000 ROM support.
      * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
      * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
      * removed DOS port
      * various code cleanup.
      
      [Gamecube/Wii]
      ---------------
      * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
      * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
      * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
      * improved gun cursor positioning accuracy.
      * improved horizontal scaling & screenshots rendering in H32 mode.
      * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
      * removed ARAM/injected ROM support (unused).
      * removed WPAD_ and PAD_ update from VSYNC callback.
      * increased GCC inlining limits for some speed improvment.
      * compiled with devkitPPC r24 & libogc 1.8.7.
      62f12044
  10. 13 Jul, 2011 2 commits
  11. 02 Oct, 2008 1 commit