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Libretro
libretro-gme
Commits
5f0d1260
Commit
5f0d1260
authored
Oct 01, 2021
by
Libretro-Admin
Browse files
Remove some unused files
parent
bda7032a
Pipeline
#56499
passed with stages
in 56 seconds
Changes
34
Pipelines
1
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deps/game-music-emu/demo/CMakeLists.txt
deleted
100644 → 0
View file @
bda7032a
# Rules for building the demo. Doesn't use an installed gme if you've already
# installed the project so if you're copying these rules you probably don't
# even need these next two lines if you're building against system-installed
# gme.
include_directories
(
${
CMAKE_SOURCE_DIR
}
/gme
${
CMAKE_SOURCE_DIR
}
)
link_directories
(
${
CMAKE_BINARY_DIR
}
/gme
)
add_executable
(
demo Wave_Writer.cpp basics.c
)
# Add command to copy build file over.
add_custom_command
(
TARGET demo
POST_BUILD
COMMAND cmake -E copy
"
${
CMAKE_SOURCE_DIR
}
/test.nsf"
${
CMAKE_CURRENT_BINARY_DIR
}
COMMENT
"Add convenience copy of test.nsf file for demo application"
VERBATIM
)
# VERBATIM is essentially required, "please use correct command line kthx"
target_link_libraries
(
demo gme
)
deps/game-music-emu/demo/Wave_Writer.cpp
deleted
100644 → 0
View file @
bda7032a
// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
#include "Wave_Writer.h"
#include <assert.h>
#include <stdlib.h>
/* Copyright (C) 2003-2006 by Shay Green. Permission is hereby granted, free
of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the
following conditions: The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software. THE
SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
const
int
header_size
=
0x2C
;
static
void
exit_with_error
(
const
char
*
str
)
{
printf
(
"Error: %s
\n
"
,
str
);
getchar
();
exit
(
EXIT_FAILURE
);
}
Wave_Writer
::
Wave_Writer
(
long
sample_rate
,
const
char
*
filename
)
{
sample_count_
=
0
;
rate
=
sample_rate
;
buf_pos
=
header_size
;
chan_count
=
1
;
buf
=
(
unsigned
char
*
)
malloc
(
buf_size
*
sizeof
*
buf
);
if
(
!
buf
)
exit_with_error
(
"Out of memory"
);
file
=
fopen
(
filename
,
"wb"
);
if
(
!
file
)
exit_with_error
(
"Couldn't open WAVE file for writing"
);
setvbuf
(
file
,
0
,
_IOFBF
,
32
*
1024L
);
}
void
Wave_Writer
::
flush
()
{
if
(
buf_pos
&&
!
fwrite
(
buf
,
buf_pos
,
1
,
file
)
)
exit_with_error
(
"Couldn't write WAVE data"
);
buf_pos
=
0
;
}
void
Wave_Writer
::
write
(
const
sample_t
*
in
,
long
remain
,
int
skip
)
{
sample_count_
+=
remain
;
while
(
remain
)
{
if
(
buf_pos
>=
buf_size
)
flush
();
long
n
=
(
buf_size
-
buf_pos
)
/
sizeof
(
sample_t
);
if
(
n
>
remain
)
n
=
remain
;
remain
-=
n
;
// convert to lsb first format
unsigned
char
*
p
=
&
buf
[
buf_pos
];
while
(
n
--
)
{
int
s
=
*
in
;
in
+=
skip
;
*
p
++
=
(
unsigned
char
)
s
;
*
p
++
=
(
unsigned
char
)
(
s
>>
8
);
}
buf_pos
=
p
-
buf
;
assert
(
buf_pos
<=
buf_size
);
}
}
void
Wave_Writer
::
write
(
const
float
*
in
,
long
remain
,
int
skip
)
{
sample_count_
+=
remain
;
while
(
remain
)
{
if
(
buf_pos
>=
buf_size
)
flush
();
long
n
=
(
buf_size
-
buf_pos
)
/
sizeof
(
sample_t
);
if
(
n
>
remain
)
n
=
remain
;
remain
-=
n
;
// convert to lsb first format
unsigned
char
*
p
=
&
buf
[
buf_pos
];
while
(
n
--
)
{
long
s
=
(
long
)
(
*
in
*
0x7FFF
);
in
+=
skip
;
if
(
(
short
)
s
!=
s
)
s
=
0x7FFF
-
(
s
>>
24
);
// clamp to 16 bits
*
p
++
=
(
unsigned
char
)
s
;
*
p
++
=
(
unsigned
char
)
(
s
>>
8
);
}
buf_pos
=
p
-
buf
;
assert
(
buf_pos
<=
buf_size
);
}
}
void
Wave_Writer
::
close
()
{
if
(
file
)
{
flush
();
// generate header
long
ds
=
sample_count_
*
sizeof
(
sample_t
);
long
rs
=
header_size
-
8
+
ds
;
int
frame_size
=
chan_count
*
sizeof
(
sample_t
);
long
bps
=
rate
*
frame_size
;
unsigned
char
header
[
header_size
]
=
{
'R'
,
'I'
,
'F'
,
'F'
,
rs
,
rs
>>
8
,
// length of rest of file
rs
>>
16
,
rs
>>
24
,
'W'
,
'A'
,
'V'
,
'E'
,
'f'
,
'm'
,
't'
,
' '
,
0x10
,
0
,
0
,
0
,
// size of fmt chunk
1
,
0
,
// uncompressed format
chan_count
,
0
,
// channel count
rate
,
rate
>>
8
,
// sample rate
rate
>>
16
,
rate
>>
24
,
bps
,
bps
>>
8
,
// bytes per second
bps
>>
16
,
bps
>>
24
,
frame_size
,
0
,
// bytes per sample frame
16
,
0
,
// bits per sample
'd'
,
'a'
,
't'
,
'a'
,
ds
,
ds
>>
8
,
ds
>>
16
,
ds
>>
24
// size of sample data
// ... // sample data
};
// write header
fseek
(
file
,
0
,
SEEK_SET
);
fwrite
(
header
,
sizeof
header
,
1
,
file
);
fclose
(
file
);
file
=
0
;
free
(
buf
);
}
}
Wave_Writer
::~
Wave_Writer
()
{
close
();
}
// C interface
static
Wave_Writer
*
ww
;
void
wave_open
(
long
sample_rate
,
const
char
*
filename
)
{
ww
=
new
Wave_Writer
(
sample_rate
,
filename
);
assert
(
ww
);
}
void
wave_enable_stereo
()
{
ww
->
enable_stereo
();
}
long
wave_sample_count
()
{
return
ww
->
sample_count
();
}
void
wave_write
(
const
short
*
buf
,
long
count
)
{
ww
->
write
(
buf
,
count
);
}
void
wave_close
()
{
delete
ww
;
ww
=
0
;
}
deps/game-music-emu/demo/Wave_Writer.h
deleted
100644 → 0
View file @
bda7032a
/* WAVE sound file writer for recording 16-bit output during program development */
#ifndef WAVE_WRITER_H
#define WAVE_WRITER_H
#ifdef __cplusplus
extern
"C"
{
#endif
/* C interface */
void
wave_open
(
long
sample_rate
,
const
char
*
filename
);
void
wave_enable_stereo
(
void
);
void
wave_write
(
const
short
*
buf
,
long
count
);
long
wave_sample_count
(
void
);
void
wave_close
(
void
);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#include <stddef.h>
#include <stdio.h>
/* C++ interface */
class
Wave_Writer
{
public:
typedef
short
sample_t
;
// Create sound file with given sample rate (in Hz) and filename.
// Exits program if there's an error.
Wave_Writer
(
long
sample_rate
,
char
const
*
filename
=
"out.wav"
);
// Enable stereo output
void
enable_stereo
();
// Append 'count' samples to file. Use every 'skip'th source sample; allows
// one channel of stereo sample pairs to be written by specifying a skip of 2.
void
write
(
const
sample_t
*
,
long
count
,
int
skip
=
1
);
// Append 'count' floating-point samples to file. Use every 'skip'th source sample;
// allows one channel of stereo sample pairs to be written by specifying a skip of 2.
void
write
(
const
float
*
,
long
count
,
int
skip
=
1
);
// Number of samples written so far
long
sample_count
()
const
;
// Finish writing sound file and close it
void
close
();
~
Wave_Writer
();
public:
// Deprecated
void
stereo
(
bool
b
)
{
chan_count
=
b
?
2
:
1
;
}
private:
enum
{
buf_size
=
32768
*
2
};
unsigned
char
*
buf
;
FILE
*
file
;
long
sample_count_
;
long
rate
;
long
buf_pos
;
int
chan_count
;
void
flush
();
};
inline
void
Wave_Writer
::
enable_stereo
()
{
chan_count
=
2
;
}
inline
long
Wave_Writer
::
sample_count
()
const
{
return
sample_count_
;
}
#endif
#endif
deps/game-music-emu/demo/basics.c
deleted
100644 → 0
View file @
bda7032a
/* C example that opens a game music file and records 10 seconds to "out.wav" */
#include "gme/gme.h"
#include "Wave_Writer.h"
/* wave_ functions for writing sound file */
#include <stdlib.h>
#include <stdio.h>
void
handle_error
(
const
char
*
str
);
int
main
(
int
argc
,
char
*
argv
[])
{
const
char
*
filename
=
"test.nsf"
;
/* Default file to open */
if
(
argc
>=
2
)
filename
=
argv
[
1
];
long
sample_rate
=
44100
;
/* number of samples per second */
/* index of track to play (0 = first) */
int
track
=
argc
>=
3
?
atoi
(
argv
[
2
])
:
0
;
/* Open music file in new emulator */
Music_Emu
*
emu
;
handle_error
(
gme_open_file
(
filename
,
&
emu
,
sample_rate
)
);
/* Start track */
handle_error
(
gme_start_track
(
emu
,
track
)
);
/* Begin writing to wave file */
wave_open
(
sample_rate
,
"out.wav"
);
wave_enable_stereo
();
/* Record 10 seconds of track */
while
(
gme_tell
(
emu
)
<
10
*
1000L
)
{
/* Sample buffer */
#define buf_size 1024
/* can be any multiple of 2 */
short
buf
[
buf_size
];
/* Fill sample buffer */
handle_error
(
gme_play
(
emu
,
buf_size
,
buf
)
);
/* Write samples to wave file */
wave_write
(
buf
,
buf_size
);
}
/* Cleanup */
gme_delete
(
emu
);
wave_close
();
return
0
;
}
void
handle_error
(
const
char
*
str
)
{
if
(
str
)
{
printf
(
"Error: %s
\n
"
,
str
);
getchar
();
exit
(
EXIT_FAILURE
);
}
}
deps/game-music-emu/demo/cpp_basics.cpp
deleted
100644 → 0
View file @
bda7032a
// C++ example that opens a game music file and records 10 seconds to "out.wav"
#include "gme/Music_Emu.h"
#include "Wave_Writer.h"
#include <stdlib.h>
#include <stdio.h>
void
handle_error
(
const
char
*
str
);
int
main
(
int
argc
,
char
*
argv
[])
{
const
char
*
filename
=
"test.nsf"
;
/* Default file to open */
if
(
argc
>=
2
)
filename
=
argv
[
1
];
long
sample_rate
=
44100
;
// number of samples per second
// index of track to play (0 = first)
int
track
=
argc
>=
3
?
atoi
(
argv
[
2
])
:
0
;
// Determine file type
gme_type_t
file_type
;
handle_error
(
gme_identify_file
(
filename
,
&
file_type
)
);
if
(
!
file_type
)
handle_error
(
"Unsupported music type"
);
// Create emulator and set sample rate
Music_Emu
*
emu
=
file_type
->
new_emu
();
if
(
!
emu
)
handle_error
(
"Out of memory"
);
handle_error
(
emu
->
set_sample_rate
(
sample_rate
)
);
// Load music file into emulator
handle_error
(
emu
->
load_file
(
filename
)
);
// Start track
handle_error
(
emu
->
start_track
(
track
)
);
// Begin writing to wave file
Wave_Writer
wave
(
sample_rate
,
"out.wav"
);
wave
.
enable_stereo
();
// Record 10 seconds of track
while
(
emu
->
tell
()
<
10
*
1000L
)
{
// Sample buffer
const
long
size
=
1024
;
// can be any multiple of 2
short
buf
[
size
];
// Fill buffer
handle_error
(
emu
->
play
(
size
,
buf
)
);
// Write samples to wave file
wave
.
write
(
buf
,
size
);
}
// Cleanup
delete
emu
;
return
0
;
}
void
handle_error
(
const
char
*
str
)
{
if
(
str
)
{
printf
(
"Error: %s
\n
"
,
str
);
getchar
();
exit
(
EXIT_FAILURE
);
}
}
deps/game-music-emu/demo/features.c
deleted
100644 → 0
View file @
bda7032a
/* C example that opens any music file type, opens an m3u playlist if present,
prints its info and voice names, customizes the sound, and fades a track out.
Records to "out.wav". */
static
char
filename
[]
=
"test.nsf"
;
/* opens this file (can be any music type) */
static
char
playlist
[]
=
"test.m3u"
;
/* uses this playlist, if present*/
#include "gme/gme.h"
#include "Wave_Writer.h"
/* wave_ functions for writing sound file */
#include <stdlib.h>
#include <stdio.h>
void
handle_error
(
const
char
*
);
/* Example of loading from memory, which would be useful if using a zip file or
other custom format. In this example it's silly because we could just use
gme_load( &emu, sample_rate, path, 0 ). */
Music_Emu
*
load_file
(
const
char
*
path
,
long
sample_rate
)
{
Music_Emu
*
emu
;
char
*
data
;
long
size
;
/* Read file data into memory. You might read the data from a zip file or
other compressed format. */
FILE
*
in
=
fopen
(
path
,
"rb"
);
if
(
!
in
)
handle_error
(
"Couldn't open file"
);
fseek
(
in
,
0
,
SEEK_END
);
size
=
ftell
(
in
);
rewind
(
in
);
data
=
malloc
(
size
);
if
(
!
data
)
handle_error
(
"Out of memory"
);
if
(
fread
(
data
,
size
,
1
,
in
)
<=
0
)
handle_error
(
"Read error"
);
fclose
(
in
);
handle_error
(
gme_open_data
(
data
,
size
,
&
emu
,
sample_rate
)
);
free
(
data
);
/* a copy is made of the data */
return
emu
;
}
/* Print any warning for most recent emulator action (load, start_track, play) */
void
print_warning
(
Music_Emu
*
emu
)
{
const
char
*
warning
=
gme_warning
(
emu
);
if
(
warning
)
printf
(
"**** Warning: %s
\n\n
"
,
warning
);
}
static
char
my_data
[]
=
"Our cleanup function was called"
;
/* Example cleanup function automatically called when emulator is deleted. */
static
void
my_cleanup
(
void
*
my_data
)
{
printf
(
"
\n
%s
\n
"
,
(
char
*
)
my_data
);
}
int
main
()
{
long
sample_rate
=
44100
;
int
track
=
0
;
/* index of track to play (0 = first) */
int
i
;
/* Load file into emulator */
Music_Emu
*
emu
=
load_file
(
filename
,
sample_rate
);
print_warning
(
emu
);
/* Register cleanup function and confirmation string as data */
gme_set_user_data
(
emu
,
my_data
);
gme_set_user_cleanup
(
emu
,
my_cleanup
);
/* Load .m3u playlist file. All tracks are assumed to use current file.
We ignore error here in case there is no m3u file present. */
gme_load_m3u
(
emu
,
playlist
);
print_warning
(
emu
);
/* Get and print main info for track */
{
gme_info_t
*
info
;
handle_error
(
gme_track_info
(
emu
,
&
info
,
track
)
);
printf
(
"System : %s
\n
"
,
info
->
system
);
printf
(
"Game : %s
\n
"
,
info
->
game
);
printf
(
"Author : %s
\n
"
,
info
->
author
);
printf
(
"Copyright: %s
\n
"
,
info
->
copyright
);
printf
(
"Comment : %s
\n
"
,
info
->
comment
);
printf
(
"Dumper : %s
\n
"
,
info
->
dumper
);
printf
(
"Tracks : %d
\n
"
,
(
int
)
gme_track_count
(
emu
)
);
printf
(
"
\n
"
);
printf
(
"Track : %d
\n
"
,
(
int
)
track
+
1
);
printf
(
"Name : %s
\n
"
,
info
->
song
);
printf
(
"Length : %ld:%02ld"
,
(
long
)
info
->
length
/
1000
/
60
,
(
long
)
info
->
length
/
1000
%
60
);
if
(
info
->
loop_length
!=
0
)
printf
(
" (endless)"
);
printf
(
"
\n\n
"
);
gme_free_info
(
info
);
}
/* Print voice names */
for
(
i
=
0
;
i
<
gme_voice_count
(
emu
);
i
++
)
printf
(
"Voice %d: %s
\n
"
,
i
,
gme_voice_name
(
emu
,
i
)
);
/* Enable most accurate sound emulation */
gme_enable_accuracy
(
emu
,
1
);
/* Add some stereo enhancement */
gme_set_stereo_depth
(
emu
,
0
.
20
);
/* Adjust equalizer for crisp, bassy sound */
{
gme_equalizer_t
eq
;
gme_equalizer
(
emu
,
&
eq
);
eq
.
treble
=
0
.
0
;
eq
.
bass
=
20
;
gme_set_equalizer
(
emu
,
&
eq
);
}
/* Start track and begin fade at 10 seconds */
handle_error
(
gme_start_track
(
emu
,
track
)
);
print_warning
(
emu
);
gme_set_fade
(
emu
,
10
*
1000L
);
/* Record track until it ends */
wave_open
(
sample_rate
,
"out.wav"
);
wave_enable_stereo
();
while
(
!
gme_track_ended
(
emu
)
)
{
#define buf_size 1024
short
buf
[
buf_size
];
handle_error
(
gme_play
(
emu
,
buf_size
,
buf
)
);
print_warning
(
emu
);
wave_write
(
buf
,
buf_size
);
}
/* Cleanup */
gme_delete
(
emu
);
wave_close
();
getchar
();
return
0
;
}
void
handle_error
(
const
char
*
str
)
{
if
(
str
)
{
printf
(
"Error: %s
\n
"
,
str
);
getchar
();
exit
(
EXIT_FAILURE
);
}
}
deps/game-music-emu/player/Audio_Scope.cpp
deleted
100644 → 0
View file @
bda7032a
// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
#include "Audio_Scope.h"
#include <assert.h>
#include <stdlib.h>
/* Copyright (C) 2005-2006 by Shay Green. Permission is hereby granted, free of
charge, to any person obtaining a copy of this software module and associated
documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the
following conditions: The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software. THE
SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
int
const
step_bits
=
8
;
int
const
step_unit
=
1
<<
step_bits
;
int
const
erase_color
=
1
;
int
const
draw_color
=
2
;
Audio_Scope
::
Audio_Scope
()
{
surface
=
0
;
buf
=
0
;
}
Audio_Scope
::~
Audio_Scope
()
{
free
(
buf
);
if
(
surface
)
SDL_FreeSurface
(
surface
);
}
const
char
*
Audio_Scope
::
init
(
int
width
,
int
height
)
{
assert
(
height
<=
256
);
assert
(
!
buf
);
// can only call init() once
buf
=
(
byte
*
)
calloc
(
width
*
sizeof
*
buf
,
1
);
if
(
!
buf
)
return
"Out of memory"
;
low_y
=
0
;
high_y
=
height
;
buf_size
=
width
;