This project is mirrored from https://github.com/libretro/libretro-lutro.git.
Pull mirroring updated .
- 23 Mar, 2021 3 commits
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RobLoach authored
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RobLoach authored
* Add lutro.filesystem.getDirectoryItems * Add more tests
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Jake Stine authored
* microsoft visual studio projects added, adds 'make vcxproj' to Makefile Steps to build Lutro on Windows using Visual Studio: - make vcxproj (requires MSYS2 or make installed for Git BASH) - load lutro.sln You can do these in either order, but the project will fail to load without running make. Rationale: - Provides access to Visual Studio debugging symbols and MSVC debugger. - (full stop: this alone was worth all this effort for me) * Make all the primary target, and fix vorbis build Co-authored-by:
Rob Loach <robloach@gmail.com>
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- 10 Mar, 2021 1 commit
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Jean-Andre Santoni authored
* Implement retro_serialize_size * Implement retro_serialize * Implement retro_unserialize * Add example * Prevent writing random memory to the savestate
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- 02 Mar, 2021 1 commit
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Jake Stine authored
* audio: temporary workaround for audio crashing - nullify samples on unexpected __gc * audio: Fixed compile error * sound: don't cleanup sndta, only sources in mixer need cleanup on __gc for now.
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- 01 Mar, 2021 3 commits
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Jake Stine authored
Fixes audio static when mixing ogg vorbis source audio.
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Jake Stine authored
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Jake Stine authored
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- 21 Feb, 2021 5 commits
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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RobLoach authored
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- 20 Feb, 2021 1 commit
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Jean-Andre Santoni authored
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- 19 Feb, 2021 2 commits
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bobparadiso authored
-removed redundant fseeks for WAV, there's an fseek right before the fread, only pos needs to be set (#161) -added proper seek and tell for OGG -fixed WAV seek and tell to Lua to be in num samples instead of byte count -fix for when play is called on a source again before it finished playing, to match Love2D, pos should not be reset. Probably also helps if we implement Pause, since also then Play should leave pos where it is. -pos now consistently reset on stop
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- 03 Feb, 2021 7 commits
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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bobparadiso authored
* -initial commit of working Ogg * -added some missing includes for OSX -removed a log print
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- 02 Feb, 2021 4 commits
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Also reverts the 0.5 volume workaround for ineffective clipping.
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Jean-Andre Santoni authored
* Bind retro_reset to love.reset * Reset audio properly * Don't reset audio if love.reset doesn't exist * Pop 3 * Don't hide global var
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Jean-Andre Santoni authored
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Jean-Andre Santoni authored
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- 31 Jan, 2021 5 commits
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Libretro-Admin authored
(Cross-compilation for ARM64 Mac) Add TARGET_RULE to CC (hopefully passes this to Lua compilation files)
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Libretro-Admin authored
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Libretro-Admin authored
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RobLoach authored
Add missing input binding descriptions
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SapphireDrew authored
Lutro core was missing every binding except for directional inputs, making it impossible to remap lutro games that have actions other than movement. This resolves that.
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- 15 Jan, 2021 2 commits
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Libretro-Admin authored
Vita: Don't use -fPIC by default
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frangarcj authored
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- 14 Jan, 2021 2 commits
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Libretro-Admin authored
Fix Only FPIC
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liberodark authored
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- 13 Jan, 2021 4 commits
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Libretro-Admin authored
Revert "Little Fix"
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Libretro-Admin authored
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Libretro-Admin authored
Little Fix
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liberodark authored
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