This project is mirrored from https://github.com/libretro/libretro-lutro.git. Pull mirroring updated .
  1. 19 Apr, 2021 1 commit
    • Jake Stine's avatar
      audio: fix decoding of non-canonical wavefile headers. (#192) · 5217885f
      Jake Stine authored
      * Added new build types: Debug, Tool, and Player.
      
       Debug is -O0 compiled with all assertions enabled.
       Tool is -O1 compiled with debug assertions disabled entirely.
       Player is -O3 compiled with tool assertions disabled, and all ignorable assertions demoted to log-only.
      
      Implementation of ignorable asserts is still partial, but as it stands this change is OK to go live (can add features later). On the todo list:
        - add popup to allow content creator to ignore the assert
        - add lua stacktrace information when lua context seems relevant
      
      * GHActions updated to be aware of new player and tool build configs
      
      * makefile: allow changing config from CLI without having to make clean
      
      Also force rebuild of vcxproj target since dep checking is currently insufficient. it should be checking dirs of all globbed source file includes for modifications, but it's not. and this is a really fast step, no point in not running it for now
      
      * Added lutro_errorf and lutro_alertf for logging errors and popup alerts, respectively.
      
       - Cleans up macros and keeps assertions clearly in the domain of Debug and Tooling builds.
       - removed play_assert and friends, which were both confusing terminology and not practical in design
      
      * WAV: fix decoding of non-canonical wave headers.
      
      In short, we can't assume anything about these pesky subchunks.
      
      * printf formatting fixed
      5217885f
  2. 12 Apr, 2021 1 commit
    • Jake Stine's avatar
      Add new build types: Debug, Tool, and Player (#188) · a5ab4d4d
      Jake Stine authored
      * Added new build types: Debug, Tool, and Player.
      
       Debug is -O0 compiled with all assertions enabled.
       Tool is -O1 compiled with debug assertions disabled entirely.
       Player is -O3 compiled with tool assertions disabled, and all ignorable assertions demoted to log-only.
      
      Implementation of ignorable asserts is still partial, but as it stands this change is OK to go live (can add features later). On the todo list:
        - add popup to allow content creator to ignore the assert
        - add lua stacktrace information when lua context seems relevant
      
      * GHActions updated to be aware of new player and tool build configs
      
      * makefile: allow changing config from CLI without having to make clean
      
      Also force rebuild of vcxproj target since dep checking is currently insufficient. it should be checking dirs of all globbed source file includes for modifications, but it's not. and this is a really fast step, no point in not running it for now
      
      * Added lutro_errorf and lutro_alertf for logging errors and popup alerts, respectively.
      
       - Cleans up macros and keeps assertions clearly in the domain of Debug and Tooling builds.
       - removed play_assert and friends, which were both confusing terminology and not practical in design
      a5ab4d4d
  3. 11 Apr, 2021 1 commit
  4. 10 Apr, 2021 2 commits
  5. 04 Apr, 2021 1 commit
  6. 30 Mar, 2021 1 commit
  7. 28 Mar, 2021 7 commits
  8. 27 Mar, 2021 2 commits
  9. 25 Mar, 2021 2 commits
  10. 23 Mar, 2021 10 commits
  11. 10 Mar, 2021 1 commit
  12. 07 Mar, 2021 1 commit
  13. 02 Mar, 2021 1 commit
  14. 01 Mar, 2021 3 commits
  15. 21 Feb, 2021 6 commits