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<p align="center"><img src="https://raw.githubusercontent.com/StapleButter/melonDS/master/icon/melon_128x128.png"></p>
<h2 align="center"><b>melonDS</b></h2>
<p align="center">
<a href="http://melonds.kuribo64.net/" alt="melonDS website"><img src="https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg"></a>
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<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 0.9.1"><img src="https://img.shields.io/badge/release-0.9.1-%235c913b.svg"></a>
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<a href="https://www.gnu.org/licenses/gpl-3.0" alt="License: GPLv3"><img src="https://img.shields.io/badge/License-GPL%20v3-%23ff554d.svg"></a>
<a href="https://kiwiirc.com/client/irc.badnik.net/?nick=IRC-Source_?#melonds" alt="IRC channel: #melonds"><img src="https://img.shields.io/badge/IRC%20chat-%23melonds-%23dd2e44.svg"></a>
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<br>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Windows+x86-64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Windows%20x86-64)?label=Windows%20x86-64&logo=GitHub"></img></a>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Ubuntu+x86-64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Ubuntu%20x86-64)?label=Linux%20x86-64&logo=GitHub"></img></a>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28macOS+x86-64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(macOS%20x86-64)?label=macOS%20x86-64&logo=GitHub"></img></a>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Ubuntu+aarch64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Ubuntu%20aarch64)?label=Linux%20ARM64&logo=GitHub"></img></a>
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</p>
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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<hr>
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## How to use
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melonDS requires BIOS/firmware copies from a DS. Files required:
 * bios7.bin, 16KB: ARM7 BIOS
 * bios9.bin, 4KB: ARM9 BIOS
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 * firmware.bin, 128/256/512KB: firmware
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Firmware boot requires a firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

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### Possible firmware sizes

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 * 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
 * 256KB: regular DS firmware
 * 512KB: iQue DS firmware

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DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux:
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1. Install dependencies: `sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev`
2. Download the melonDS repository and prepare:
  ```bash
  git clone https://github.com/Arisotura/melonDS
  cd melonDS
  mkdir build && cd build
  ```
3. Compile:
  ```bash
  mkdir -p build
  cd build
  cmake ..
  make -j$(nproc --all)
  ```
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### Windows:
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1. Install [MSYS2](https://www.msys2.org/)
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Download the melonDS repository and prepare:
  ```bash
  git clone https://github.com/Arisotura/melonDS
  cd melonDS
  mkdir build && cd build
  ```
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#### Dynamic builds (with DLLs)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}`
6. Compile:
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   ```bash
   cmake .. -G "MSYS Makefiles"
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   make -j$(nproc --all)
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   ../tools/msys-dist.sh
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   ```
If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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#### Static builds (without DLLs, standalone executable)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}`
6. Compile:
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   ```bash
   cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
   make -j$(nproc --all)
   mkdir dist && cp melonDS.exe dist
   ```
If everything went well, melonDS should now be in the `dist` folder.

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### macOS:
1. Install the [Homebrew Package Manager](https://brew.sh)
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2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@5 libslirp libarchive libepoxy`
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3. Download the melonDS repository and prepare:
  ```zsh
  git clone https://github.com/Arisotura/melonDS
  cd melonDS
  mkdir build && cd build
  ```
4. Compile:
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   ```zsh
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   export PKG_CONFIG_PATH="$(brew --prefix libarchive)/lib/pkgconfig"
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   cmake .. -DQt5_DIR=$(brew --prefix qt5)/lib/cmake/Qt5
   make -j$(sysctl -n hw.ncpu)
   mkdir dist && cp -r melonDS.app dist
   ```
If everything went well, melonDS.app should now be in the `dist` folder.

   
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## TODO LIST
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 * DSi emulation
 * the impossible quest of pixel-perfect 3D graphics
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 * improve libui and the emulator UI
 * support for rendering screens to separate windows
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 * emulating some fancy addons
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 * other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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### TODO LIST FOR LATER
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 * better wifi
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 * maybe emulate flashcarts or other fancy hardware
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 * big-endian compatibility (Wii, etc)
 * LCD refresh time (used by some games for blending effects)
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 * any feature you can eventually ask for that isn't outright stupid
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## Credits
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 * Martin for GBAtek, a good piece of documentation
 * Cydrak for the extra 3D GPU research
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 * limittox for the icon
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 * All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## License
[![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html)

melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.