Commit 361ddd75 authored by StapleButter's avatar StapleButter
Browse files

* fix GXFIFO decoding

* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
parent 15c8d59e
......@@ -113,7 +113,7 @@ void DMA::Start()
if ((Cnt & 0x00600000) == 0x00600000)
CurDstAddr = DstAddr;
//printf("ARM%d DMA%d %08X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
//printf("ARM%d DMA%d %08X %02X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, StartMode, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
// special path for cart DMA. this is a gross hack.
// emulating it properly requires emulating cart transfer delays, so uh... TODO
......
This diff is collapsed.
......@@ -50,9 +50,9 @@ void RenderPolygon(Polygon* polygon)
{
int nverts = polygon->NumVertices;
int vtop, vbot;
int vtop = 0, vbot = 0;
s32 ytop = 191, ybot = 0;
s32 scrcoords[10][3];
s32 scrcoords[10][4];
// find the topmost and bottommost vertices of the polygon
......@@ -60,14 +60,36 @@ void RenderPolygon(Polygon* polygon)
{
Vertex* vtx = polygon->Vertices[i];
s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
s32 w_inv;
if (vtx->Position[3] == 0)
{
w_inv = 0x1000; // checkme
printf("!! W=0\n");
}
else
w_inv = 0x1000000 / vtx->Position[3];
if (vtx->Position[3] < 0) printf("!!! W=%d\n", vtx->Position[3]);
s32 posX = (vtx->Position[0] * w_inv) >> 12;
s32 posY = (vtx->Position[1] * w_inv) >> 12;
s32 posZ = (vtx->Position[2] * w_inv) >> 12;
//s32 posX = vtx->Position[0];
//s32 posY = vtx->Position[1];
s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
s32 scrZ = (vtx->Position[2] + 0x1000) >> 1;
if (scrX > 255) scrX = 255;
if (scrY > 191) scrY = 191;
if (scrZ > 0xFFF) scrZ = 0xFFF;
if (scrX < 0) { printf("!! bad X %d\n", scrX); scrX = 0;}
if (scrY < 0) { printf("!! bad Y %d\n", scrY); scrY = 0;}
scrcoords[i][0] = scrX;
scrcoords[i][1] = 191 - scrY;
scrcoords[i][2] = 0; // TODO: Z
scrcoords[i][2] = scrZ;
scrcoords[i][3] = vtx->Position[3];
if (scrcoords[i][1] < ytop)
{
......@@ -79,6 +101,8 @@ void RenderPolygon(Polygon* polygon)
ybot = scrcoords[i][1];
vbot = i;
}
//if (vtx->Color[0]==63 && vtx->Color[1]==0 && vtx->Color[2]==0)
//printf("v%d: %d,%d W=%d\n", i, scrX, 191-scrY, vtx->Position[3]);
}
// draw, line per line
......@@ -103,7 +127,9 @@ void RenderPolygon(Polygon* polygon)
for (s32 y = ytop; y <= ybot; y++)
{
if (y == scrcoords[lnext][1] && y < ybot)
if (y < ybot)
{
while (y == scrcoords[lnext][1])
{
lcur++;
if (lcur >= nverts) lcur = 0;
......@@ -113,9 +139,10 @@ void RenderPolygon(Polygon* polygon)
//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
//xmin = scrcoords[lcur][0] << 12;
if (lcur == vbot) break;
}
if (y == scrcoords[rnext][1] && y < ybot)
while (y == scrcoords[rnext][1])
{
rcur--;
if (rcur < 0) rcur = nverts - 1;
......@@ -125,6 +152,8 @@ void RenderPolygon(Polygon* polygon)
//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
//xmax = scrcoords[rcur][0] << 12;
if (rcur == vbot) break;
}
}
Vertex* vlcur = polygon->Vertices[lcur];
......@@ -147,6 +176,12 @@ void RenderPolygon(Polygon* polygon)
s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
//if (vlcur->Color[0]==0 && vlcur->Color[1]==63 && vlcur->Color[2]==0)
// printf("y:%d xleft:%d xright:%d %d,%d %d,%d\n", y, xl, xr, lcur, rcur, vtop, vbot);
//s32 zl = scrcoords[lcur][3] + (((scrcoords[lnext][3] - scrcoords[lcur][3]) * lfactor) >> 12);
//s32 zr = scrcoords[rcur][3] + (((scrcoords[rnext][3] - scrcoords[rcur][3]) * rfactor) >> 12);
u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
......@@ -165,11 +200,31 @@ void RenderPolygon(Polygon* polygon)
{
s32 xfactor = (x - xl) * xdiv;
//s32 z = (zl << 12) + ((zr - zl) * xfactor);
//z = zl + (((zr - zl) * xfactor) >> 12);
//s32 z_inv = ((z>>12)==0) ? 0x1000 : 0x1000000 / (z >> 12);
//xfactor = (xfactor * z_inv) >> 12;
//xfactor = (xfactor << 12) / z;
// TODO: get rid of this shit
if (x<0 || x>255 || y<0 || y>191)
{
//printf("BAD COORDS!! %d %d\n", x, y);
x = 0; y = 0;
}
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
pixel[2] = bl + (((br - bl) * xfactor) >> 12);
pixel[3] = 31;
pixel[3] = 31; // TODO: alpha
// Z debug
/*u8 zerp = (z * 63) / 0xFFFFFF;
pixel[0] = zerp;
pixel[1] = zerp;
pixel[2] = zerp;*/
}
}
}
......@@ -180,11 +235,19 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
for (int i = 0; i < 256*192; i++)
{
((u32*)ColorBuffer)[i] = 0x1F000000;
((u32*)ColorBuffer)[i] = 0x00000000;
}
for (int i = 0; i < npolys; i++)
{
/*printf("polygon %d: %d %d %d\n", i, polygons[i].Vertices[0]->Color[0], polygons[i].Vertices[0]->Color[1], polygons[i].Vertices[0]->Color[2]);
for (int j = 0; j < polygons[i].NumVertices; j++)
printf(" %d: %f %f %f\n",
j,
polygons[i].Vertices[j]->Position[0]/4096.0f,
polygons[i].Vertices[j]->Position[1]/4096.0f,
polygons[i].Vertices[j]->Position[2]/4096.0f);
*/
RenderPolygon(&polygons[i]);
}
}
......
......@@ -36,3 +36,20 @@ TODO LIST
* sound
* wifi
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
IMMEDIATE TODO LIST (prior release 1.0)
* UI
* 3D engine that atleast supports texturing
* emulate DMA timings
* make timers suck less
TODO LIST FOR LATER
* sound
* more 3D engine features
* hardware renderer for 3D
* wifi
* maybe emulate flashcarts or other fancy hardware
......@@ -85,6 +85,8 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
case VK_RIGHT: NDS::PressKey(4); break;
case 'A': NDS::PressKey(0); break;
case 'B': NDS::PressKey(1); break;
case 'L': NDS::PressKey(9); break;
case 'R': NDS::PressKey(8); break;
case 'D': NDS::debug(0); break;
}
return 0;
......@@ -100,6 +102,8 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
case VK_RIGHT: NDS::ReleaseKey(4); break;
case 'A': NDS::ReleaseKey(0); break;
case 'B': NDS::ReleaseKey(1); break;
case 'L': NDS::ReleaseKey(9); break;
case 'R': NDS::ReleaseKey(8); break;
}
return 0;
......
# depslib dependency file v1.0
1486502416 source:c:\documents\sources\melonds\main.cpp
1486824787 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
"GPU.h"
1486502049 c:\documents\sources\melonds\nds.h
1486822548 c:\documents\sources\melonds\nds.h
"types.h"
1481161027 c:\documents\sources\melonds\types.h
1486778178 source:c:\documents\sources\melonds\nds.cpp
1486947856 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
......@@ -109,7 +109,7 @@
1486511075 c:\documents\sources\melonds\fifo.h
"types.h"
1486589927 source:c:\documents\sources\melonds\dma.cpp
1486823366 source:c:\documents\sources\melonds\dma.cpp
<stdio.h>
"NDS.h"
"DMA.h"
......@@ -148,14 +148,14 @@
1486777933 c:\documents\sources\melonds\gpu3d.h
1486782030 source:c:\documents\sources\melonds\gpu3d.cpp
1486947978 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
1486781263 source:c:\documents\sources\melonds\gpu3d_soft.cpp
1486947027 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment