Commit 8a4ed8f4 authored by StapleButter's avatar StapleButter
Browse files

reorganize repo, move shit around

parent 10ca9b6f
This diff is collapsed.
......@@ -32,7 +32,6 @@ ROM filename is currently hardcoded, check NDS.cpp for the required filename. th
TODO LIST
* sorta-UI (ie not hardcode ROM name)
* 3D engine
* sound
* wifi
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
......@@ -41,7 +40,6 @@ TODO LIST
IMMEDIATE TODO LIST (prior release 1.0)
* UI
* some polish to the 3D engine
* make timers suck less
......
......@@ -4,27 +4,26 @@
<Project>
<Option title="melonDS" />
<Option pch_mode="2" />
<Option compiler="mingw64_gcc" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="mingw64_gcc" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add library="gdi32" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="mingw64_gcc" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
......@@ -32,7 +31,6 @@
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add library="gdi32" />
</Linker>
</Target>
</Build>
......@@ -43,42 +41,46 @@
</Compiler>
<Linker>
<Add option="-m64" />
<Add library="gdi32" />
<Add library="wx_baseu-3.0" />
<Add library="wx_mswu_core-3.0" />
<Add library="SDL2" />
</Linker>
<Unit filename="ARM.cpp" />
<Unit filename="ARM.h" />
<Unit filename="ARMInterpreter.cpp" />
<Unit filename="ARMInterpreter.h" />
<Unit filename="ARMInterpreter_ALU.cpp" />
<Unit filename="ARMInterpreter_ALU.h" />
<Unit filename="ARMInterpreter_Branch.cpp" />
<Unit filename="ARMInterpreter_Branch.h" />
<Unit filename="ARMInterpreter_LoadStore.cpp" />
<Unit filename="ARMInterpreter_LoadStore.h" />
<Unit filename="ARM_InstrTable.h" />
<Unit filename="CP15.cpp" />
<Unit filename="CP15.h" />
<Unit filename="DMA.cpp" />
<Unit filename="DMA.h" />
<Unit filename="FIFO.h" />
<Unit filename="GPU.cpp" />
<Unit filename="GPU.h" />
<Unit filename="GPU2D.cpp" />
<Unit filename="GPU2D.h" />
<Unit filename="GPU3D.cpp" />
<Unit filename="GPU3D.h" />
<Unit filename="GPU3D_Soft.cpp" />
<Unit filename="NDS.cpp" />
<Unit filename="NDS.h" />
<Unit filename="NDSCart.cpp" />
<Unit filename="NDSCart.h" />
<Unit filename="RTC.cpp" />
<Unit filename="RTC.h" />
<Unit filename="SPI.cpp" />
<Unit filename="SPI.h" />
<Unit filename="Wifi.cpp" />
<Unit filename="Wifi.h" />
<Unit filename="main.cpp" />
<Unit filename="types.h" />
<Unit filename="src/ARM.cpp" />
<Unit filename="src/ARM.h" />
<Unit filename="src/ARMInterpreter.cpp" />
<Unit filename="src/ARMInterpreter.h" />
<Unit filename="src/ARMInterpreter_ALU.cpp" />
<Unit filename="src/ARMInterpreter_ALU.h" />
<Unit filename="src/ARMInterpreter_Branch.cpp" />
<Unit filename="src/ARMInterpreter_Branch.h" />
<Unit filename="src/ARMInterpreter_LoadStore.cpp" />
<Unit filename="src/ARMInterpreter_LoadStore.h" />
<Unit filename="src/ARM_InstrTable.h" />
<Unit filename="src/CP15.cpp" />
<Unit filename="src/CP15.h" />
<Unit filename="src/DMA.cpp" />
<Unit filename="src/DMA.h" />
<Unit filename="src/FIFO.h" />
<Unit filename="src/GPU.cpp" />
<Unit filename="src/GPU.h" />
<Unit filename="src/GPU2D.cpp" />
<Unit filename="src/GPU2D.h" />
<Unit filename="src/GPU3D.cpp" />
<Unit filename="src/GPU3D.h" />
<Unit filename="src/GPU3D_Soft.cpp" />
<Unit filename="src/NDS.cpp" />
<Unit filename="src/NDS.h" />
<Unit filename="src/NDSCart.cpp" />
<Unit filename="src/NDSCart.h" />
<Unit filename="src/RTC.cpp" />
<Unit filename="src/RTC.h" />
<Unit filename="src/SPI.cpp" />
<Unit filename="src/SPI.h" />
<Unit filename="src/Wifi.cpp" />
<Unit filename="src/Wifi.h" />
<Unit filename="src/main.cpp" />
<Unit filename="src/types.h" />
<Extensions>
<code_completion />
<envvars />
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment