Commit 99e4ad40 authored by StapleButter's avatar StapleButter
Browse files

maybe this shit will finally work. also update the README.

parent 9baeb3bd
......@@ -2,44 +2,31 @@
DS emulator, sorta
the goal is to do things right and fast, akin to blargSNES (but hopefully better)
The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
but also to have fun coding this shit
The source code is provided under the GPLv3 license.
LOVE MELONS
NO ASKING ROMZ!! ILLEGAL
license is GPL. don't steal the code.
how to use:
How to use:
melonDS requires BIOS/firmware copies from a DS. Files required:
* bios7.bin, 16KB: ARM7 BIOS
* bios9.bin, 4KB: ARM9 BIOS
* firmware.bin, 256KB: firmware
note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
Note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
ROM filename is currently hardcoded, check NDS.cpp for the required filename. this will eventually be addressed.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
TODO LIST
* sorta-UI (ie not hardcode ROM name)
* better 3D engine
* sound
* wifi
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
IMMEDIATE TODO LIST (prior release 1.0)
* UI
TODO LIST FOR LATER
......@@ -51,3 +38,4 @@ TODO LIST FOR LATER
* maybe emulate flashcarts or other fancy hardware
* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
* any feature you can eventually ask for that isn't outright stupid
......@@ -299,7 +299,7 @@ SDL_Scancode scancode_wx2sdl(wxKeyEvent& event)
int keysym = event.GetRawKeyCode();
if (keysym == NoSymbol)
if (keysym == 0)
{
return SDL_SCANCODE_UNKNOWN;
}
......@@ -322,7 +322,7 @@ SDL_Scancode scancode_wx2sdl(wxKeyEvent& event)
return (SDL_Scancode)(SDL_SCANCODE_1 + (keysym - GDK_1));
}
for (i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i)
for (int i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i)
{
if (keysym == KeySymToSDLScancode[i].keysym)
{
......
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