This project is mirrored from https://*****@github.com/libretro/melonDS.git. Pull mirroring updated .
  1. 04 Sep, 2019 3 commits
  2. 01 Sep, 2019 10 commits
  3. 29 Aug, 2019 2 commits
  4. 28 Aug, 2019 2 commits
  5. 25 Aug, 2019 1 commit
  6. 24 Aug, 2019 2 commits
  7. 19 Aug, 2019 1 commit
  8. 18 Aug, 2019 1 commit
  9. 15 Aug, 2019 2 commits
  10. 13 Aug, 2019 1 commit
  11. 24 Jul, 2019 3 commits
    • Arisotura's avatar
      GPU2D: · 78ff4165
      Arisotura authored
      * implement reserved mode for bitmap sprites (not too interesting)
      * mask out DISPCNT bits that don't apply to the sub GPU
      78ff4165
    • Arisotura's avatar
      GPU2D: add 'prohibited' large BG sizes · a8886d59
      Arisotura authored
      a8886d59
    • Arisotura's avatar
      GPU2D: fill gaps in BG modes · 3c006fd3
      Arisotura authored
      * mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM
      * mode7 draws BG0, BG1 and sprites. no BG2/BG3.
      3c006fd3
  12. 23 Jul, 2019 1 commit
  13. 13 Jul, 2019 1 commit
  14. 12 Jul, 2019 1 commit
  15. 09 Jul, 2019 2 commits
  16. 30 Jun, 2019 1 commit
  17. 27 Jun, 2019 1 commit
  18. 25 Jun, 2019 5 commits