This project is mirrored from https://*****@github.com/libretro/melonDS.git.
Pull mirroring updated .
- 30 Apr, 2017 1 commit
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StapleButter authored
Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
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- 29 Apr, 2017 2 commits
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https://github.com/s1nka/melonDSStapleButter authored
try to get CMake going, but it's not finished. don't use unless you know what you're doing.
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StapleButter authored
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- 28 Apr, 2017 3 commits
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StapleButter authored
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StapleButter authored
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StapleButter authored
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- 27 Apr, 2017 1 commit
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StapleButter authored
fixes unstable firmware boot.
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- 26 Apr, 2017 1 commit
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StapleButter authored
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- 25 Apr, 2017 5 commits
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StapleButter authored
fix display capture blending bugs. fancypants motion blur filters shouldn't look like acid trips anymore.
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StapleButter authored
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StapleButter authored
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StapleButter authored
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StapleButter authored
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- 24 Apr, 2017 3 commits
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StapleButter authored
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StapleButter authored
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- 23 Apr, 2017 5 commits
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StapleButter authored
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- 22 Apr, 2017 5 commits
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StapleButter authored
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StapleButter authored
not a proper fix, but shadows aren't emulated properly anyway
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StapleButter authored
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StapleButter authored
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StapleButter authored
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- 21 Apr, 2017 1 commit
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StapleButter authored
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- 13 Apr, 2017 2 commits
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StapleButter authored
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StapleButter authored
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- 12 Apr, 2017 3 commits
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StapleButter authored
* start implementing toon shading * temp. revert the DMA fix, causes issues
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StapleButter authored
make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasionally getting cut in half.
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StapleButter authored
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- 11 Apr, 2017 1 commit
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StapleButter authored
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- 10 Apr, 2017 4 commits
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StapleButter authored
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StapleButter authored
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StapleButter authored
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
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StapleButter authored
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- 09 Apr, 2017 3 commits
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StapleButter authored
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StapleButter authored
* more versatile and better clipping code
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StapleButter authored
* map some I/O ports
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