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Libretro
snes9x
Commits
05bc106f
Commit
05bc106f
authored
Jan 26, 2012
by
Brandon Wright
Browse files
Merge branch 'byuuapu' of github.com:snes9xgit/snes9x into byuuapu
parents
804d419b
a66f10d9
Changes
6
Hide whitespace changes
Inline
Side-by-side
apu/apu.cpp
View file @
05bc106f
...
...
@@ -637,6 +637,118 @@ void S9xAPULoadState (uint8 *block)
memcpy
(
SNES
::
cpu
.
registers
,
ptr
,
4
);
}
static
void
to_var_from_buf
(
uint8
**
buf
,
void
*
var
,
size_t
size
)
{
memcpy
(
var
,
*
buf
,
size
);
*
buf
+=
size
;
}
#undef IF_0_THEN_256
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
void
S9xAPULoadBlarggState
(
uint8
*
oldblock
)
{
uint8
*
ptr
=
oldblock
;
SNES
::
SPC_State_Copier
copier
(
&
ptr
,
to_var_from_buf
);
copier
.
copy
(
SNES
::
smp
.
apuram
,
0x10000
);
// RAM
uint8_t
regs_in
[
0x10
];
uint8_t
regs
[
0x10
];
uint16_t
pc
,
spc_time
,
dsp_time
;
uint8_t
a
,
x
,
y
,
psw
,
sp
;
copier
.
copy
(
regs
,
0x10
);
// REGS
copier
.
copy
(
regs_in
,
0x10
);
// REGS_IN
// CPU Regs
pc
=
copier
.
copy_int
(
0
,
sizeof
(
uint16_t
)
);
a
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
x
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
y
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
psw
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
sp
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
copier
.
extra
();
// times
spc_time
=
copier
.
copy_int
(
0
,
sizeof
(
uint16_t
)
);
dsp_time
=
copier
.
copy_int
(
0
,
sizeof
(
uint16_t
)
);
int
cur_time
=
S9xAPUGetClock
(
CPU
.
Cycles
);
// spc_time is absolute, dsp_time is relative
// smp.clock is relative, dsp.clock relative but counting upwards
SNES
::
smp
.
clock
=
spc_time
-
cur_time
;
SNES
::
dsp
.
clock
=
-
1
*
dsp_time
;
// DSP
SNES
::
dsp
.
load_state
(
&
ptr
);
// Timers
uint16_t
next_time
[
3
];
uint8_t
divider
[
3
],
counter
[
3
];
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
next_time
[
i
]
=
copier
.
copy_int
(
0
,
sizeof
(
uint16_t
)
);
divider
[
i
]
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
counter
[
i
]
=
copier
.
copy_int
(
0
,
sizeof
(
uint8_t
)
);
copier
.
extra
();
}
// construct timers out of available parts from blargg smp
SNES
::
smp
.
timer0
.
enable
=
regs
[
1
]
>>
0
&
1
;
// regs[1] = CONTROL
SNES
::
smp
.
timer0
.
target
=
IF_0_THEN_256
(
regs
[
10
]);
// regs[10+i] = TiTARGET
// blargg counts time, get ticks through timer frequency
// (assume tempo = 256)
SNES
::
smp
.
timer0
.
stage1_ticks
=
128
-
(
next_time
[
0
]
-
cur_time
)
/
128
;
SNES
::
smp
.
timer0
.
stage2_ticks
=
divider
[
0
];
SNES
::
smp
.
timer0
.
stage3_ticks
=
counter
[
0
];
SNES
::
smp
.
timer1
.
enable
=
regs
[
1
]
>>
1
&
1
;
SNES
::
smp
.
timer1
.
target
=
IF_0_THEN_256
(
regs
[
11
]);
SNES
::
smp
.
timer1
.
stage1_ticks
=
128
-
(
next_time
[
1
]
-
cur_time
)
/
128
;
SNES
::
smp
.
timer1
.
stage2_ticks
=
divider
[
0
];
SNES
::
smp
.
timer1
.
stage3_ticks
=
counter
[
0
];
SNES
::
smp
.
timer2
.
enable
=
regs
[
1
]
>>
2
&
1
;
SNES
::
smp
.
timer2
.
target
=
IF_0_THEN_256
(
regs
[
12
]);
SNES
::
smp
.
timer2
.
stage1_ticks
=
16
-
(
next_time
[
2
]
-
cur_time
)
/
16
;
SNES
::
smp
.
timer2
.
stage2_ticks
=
divider
[
0
];
SNES
::
smp
.
timer2
.
stage3_ticks
=
counter
[
0
];
copier
.
extra
();
SNES
::
smp
.
opcode_number
=
0
;
SNES
::
smp
.
opcode_cycle
=
0
;
SNES
::
smp
.
regs
.
pc
=
pc
;
SNES
::
smp
.
regs
.
sp
=
sp
;
SNES
::
smp
.
regs
.
a
=
a
;
SNES
::
smp
.
regs
.
x
=
x
;
SNES
::
smp
.
regs
.
y
=
y
;
// blargg's psw has same layout as byuu's flags
SNES
::
smp
.
regs
.
p
=
psw
;
// blargg doesn't explicitly store iplrom_enable
SNES
::
smp
.
status
.
iplrom_enable
=
regs
[
1
]
&
0x80
;
SNES
::
smp
.
status
.
dsp_addr
=
regs
[
2
];
SNES
::
smp
.
status
.
ram00f8
=
regs_in
[
8
];
SNES
::
smp
.
status
.
ram00f9
=
regs_in
[
9
];
// default to 0 - we are on an opcode boundary, shouldn't matter
SNES
::
smp
.
rd
=
SNES
::
smp
.
wr
=
SNES
::
smp
.
dp
=
SNES
::
smp
.
sp
=
SNES
::
smp
.
ya
=
SNES
::
smp
.
bit
=
0
;
spc
::
reference_time
=
SNES
::
get_le32
(
ptr
);
ptr
+=
sizeof
(
int32
);
spc
::
remainder
=
SNES
::
get_le32
(
ptr
);
ptr
+=
sizeof
(
int32
);
// blargg stores CPUIx in regs_in
memcpy
(
SNES
::
cpu
.
registers
,
regs_in
+
4
,
4
);
}
bool8
S9xSPCDump
(
const
char
*
filename
)
{
FILE
*
fs
;
...
...
apu/apu.h
View file @
05bc106f
...
...
@@ -198,6 +198,7 @@ void S9xAPUSetReferenceTime (int32);
void
S9xAPUTimingSetSpeedup
(
int
);
void
S9xAPUAllowTimeOverflow
(
bool
);
void
S9xAPULoadState
(
uint8
*
);
void
S9xAPULoadBlarggState
(
uint8
*
oldblock
);
void
S9xAPUSaveState
(
uint8
*
);
void
S9xDumpSPCSnapshot
(
void
);
bool8
S9xSPCDump
(
const
char
*
);
...
...
port.h
View file @
05bc106f
...
...
@@ -248,10 +248,16 @@ typedef signed int int32;
#endif
typedef
unsigned
int
uint32
;
#endif
typedef
unsigned
char
uint8_t
;
typedef
signed
char
int8_t
;
typedef
signed
__int64
int64
;
typedef
unsigned
__int64
uint64
;
typedef
int8
int8_t
;
typedef
uint8
uint8_t
;
typedef
int16
int16_t
;
typedef
uint16
uint16_t
;
typedef
int32
int32_t
;
typedef
uint32
uint32_t
;
typedef
int64
int64_t
;
typedef
uint64
uint64_t
;
typedef
int
socklen_t
;
#else // __WIN32__
typedef
signed
char
int8
;
...
...
snapshot.cpp
View file @
05bc106f
...
...
@@ -1626,7 +1626,11 @@ int S9xUnfreezeFromStream (STREAM stream)
memcpy
(
Memory
.
FillRAM
,
local_fillram
,
0x8000
);
S9xAPULoadState
(
local_apu_sound
);
if
(
version
<
SNAPSHOT_VERSION_BAPU
)
{
printf
(
"Using Blargg APU snapshot loading (snapshot version %d, current is %d)
\n
..."
,
version
,
SNAPSHOT_VERSION
);
S9xAPULoadBlarggState
(
local_apu_sound
);
}
else
S9xAPULoadState
(
local_apu_sound
);
struct
SControlSnapshot
ctl_snap
;
UnfreezeStructFromCopy
(
&
ctl_snap
,
SnapControls
,
COUNT
(
SnapControls
),
local_control_data
,
version
);
...
...
@@ -1678,7 +1682,7 @@ int S9xUnfreezeFromStream (STREAM stream)
if
(
local_bsx_data
)
UnfreezeStructFromCopy
(
&
BSX
,
SnapBSX
,
COUNT
(
SnapBSX
),
local_bsx_data
,
version
);
if
(
version
<
SNAPSHOT_VERSION
)
if
(
version
<
SNAPSHOT_VERSION
_IRQ
)
{
printf
(
"Converting old snapshot version %d to %d
\n
..."
,
version
,
SNAPSHOT_VERSION
);
...
...
snapshot.h
View file @
05bc106f
...
...
@@ -180,7 +180,9 @@
#define _SNAPSHOT_H_
#define SNAPSHOT_MAGIC "#!s9xsnp"
#define SNAPSHOT_VERSION 7
#define SNAPSHOT_VERSION_IRQ 7
#define SNAPSHOT_VERSION_BAPU 8
#define SNAPSHOT_VERSION 8
#define SUCCESS 1
#define WRONG_FORMAT (-1)
...
...
win32/snes9xw.vcproj
View file @
05bc106f
...
...
@@ -158,7 +158,7 @@
FavorSizeOrSpeed=
"1"
OmitFramePointers=
"true"
WholeProgramOptimization=
"true"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
snes9x
"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling=
"true"
RuntimeLibrary=
"0"
...
...
@@ -255,7 +255,7 @@
<Tool
Name=
"VCCLCompilerTool"
Optimization=
"0"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
snes9x
"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary=
"1"
StructMemberAlignment=
"0"
...
...
@@ -354,7 +354,7 @@
<Tool
Name=
"VCCLCompilerTool"
Optimization=
"0"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
snes9x
"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary=
"1"
StructMemberAlignment=
"0"
...
...
@@ -453,7 +453,7 @@
<Tool
Name=
"VCCLCompilerTool"
Optimization=
"0"
AdditionalIncludeDirectories=
"
"
$(ProjectDir)
";"
$(ProjectDir)..\
";"
$(ProjectDir)..\..\
";"
$(ProjectDir)..\..\zLib
";"
$(ProjectDir)..\unzip
";"
$(ProjectDir)..\..\FMOD\api\inc
";"
$(ProjectDir)..\..\libPNG\src
";"
$(ProjectDir)..\
snes9x"
"
AdditionalIncludeDirectories=
"$(ProjectDir)
,
$(ProjectDir)..\
,
$(ProjectDir)..\..\
,
$(ProjectDir)..\..\zLib
,
$(ProjectDir)..\unzip
,
$(ProjectDir)..\..\FMOD\api\inc
,
$(ProjectDir)..\..\libPNG\src
,
$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary=
"1"
StructMemberAlignment=
"0"
...
...
@@ -553,7 +553,7 @@
<Tool
Name=
"VCCLCompilerTool"
Optimization=
"0"
AdditionalIncludeDirectories=
"
"
$(ProjectDir)
";"
$(ProjectDir)..\
";"
$(ProjectDir)..\..\
";"
$(ProjectDir)..\..\zLib
";"
$(ProjectDir)..\unzip
";"
$(ProjectDir)..\..\FMOD\api\inc
";"
$(ProjectDir)..\..\libPNG\src
";"
$(ProjectDir)..\
snes9x"
"
AdditionalIncludeDirectories=
"$(ProjectDir)
,
$(ProjectDir)..\
,
$(ProjectDir)..\..\
,
$(ProjectDir)..\..\zLib
,
$(ProjectDir)..\unzip
,
$(ProjectDir)..\..\FMOD\api\inc
,
$(ProjectDir)..\..\libPNG\src
,
$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary=
"1"
StructMemberAlignment=
"0"
...
...
@@ -660,7 +660,7 @@
FavorSizeOrSpeed=
"1"
OmitFramePointers=
"true"
WholeProgramOptimization=
"true"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
snes9x
"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling=
"true"
RuntimeLibrary=
"0"
...
...
@@ -765,7 +765,7 @@
FavorSizeOrSpeed=
"1"
OmitFramePointers=
"true"
WholeProgramOptimization=
"true"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
snes9x
"
AdditionalIncludeDirectories=
"$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\
apu\bapu
"
PreprocessorDefinitions=
"NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling=
"true"
RuntimeLibrary=
"0"
...
...
@@ -4513,375 +4513,71 @@
<File
RelativePath=
"..\apu\apu.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\
blargg_common
.h"
RelativePath=
"..\apu\
hermite_resampler
.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\blargg_config.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\blargg_endian.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\blargg_source.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\resampler.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name=
"Debug Unicode|x64"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=
"..\apu\ring_buffer.h"
>
<FileConfiguration
Name=
"Debug|Win32"
>
<Tool
Name=
"VCCustomBuildTool"
/>
</FileConfiguration>
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