Commit 8e9722d2 authored by Toad King's avatar Toad King
Browse files

some work on sound

parent ec460362
------------------------------------------------------------------------------
Stuff that currently doesn't work:
* Sound
* Savestates
* Some games don't work
------------------------------------------------------------------------------
Stuff that I might fix:
* Sound may be a bit off, but I don't know if that's just my ALSA drivers or
something with the core.
* SA-1 games are slow, could use some optimization.
......@@ -167,7 +167,8 @@ void retro_get_system_info(struct retro_system_info *info)
}
static int16 audio_buf[0x10000];
int avail = 534;
static int avail;
static int samplerate = 32000;
void S9xGenerateSound()
{
......@@ -194,7 +195,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
info->timing.fps = 21477272.0 / 357366.0;
else
info->timing.fps = 21281370.0 / 425568.0;
info->timing.sample_rate = 32040.5;
info->timing.sample_rate = samplerate;
info->geometry.aspect_ratio = 4.0f / 3.0f;
}
......@@ -202,7 +203,7 @@ static void snes_init (void)
{
memset(&Settings, 0, sizeof(Settings));
Settings.JoystickEnabled = FALSE;
Settings.SoundPlaybackRate = 32000;
Settings.SoundPlaybackRate = samplerate;
Settings.Stereo = TRUE;
Settings.SoundBufferSize = 0;
Settings.CyclesPercentage = 100;
......@@ -425,6 +426,7 @@ bool retro_load_game(const struct retro_game_info *game)
//S9xGraphicsInit();
S9xReset();
Settings.asmspc700 = true;
CPU.APU_APUExecuting = Settings.APUEnabled = 3;
Settings.SixteenBitSound = true;
so.stereo = Settings.Stereo;
......@@ -432,6 +434,10 @@ bool retro_load_game(const struct retro_game_info *game)
S9xSetPlaybackRate(so.playback_rate);
S9xSetSoundMute(FALSE);
avail = samplerate / (Settings.PAL ? 50 : 60);
ZeroMemory(audio_buf, sizeof(audio_buf));
return TRUE;
}
......@@ -537,7 +543,7 @@ bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) {
//so.sixteen_bit = 1;
so.stereo = TRUE;
//so.buffer_size = 534;
so.playback_rate = 32000;
so.playback_rate = samplerate;
return TRUE;
}
......
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