This project is mirrored from https://*****@github.com/libretro/snes9x2002.git.
Pull mirroring updated .
- 19 Oct, 2020 3 commits
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Libretro-Admin authored
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Libretro-Admin authored
Backport colour operations from Snes9x 1.60
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jdgleaver authored
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- 07 Oct, 2020 1 commit
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Libretro-Admin authored
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- 06 Oct, 2020 10 commits
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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Libretro-Admin authored
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- 05 Oct, 2020 1 commit
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Libretro-Admin authored
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- 22 Sep, 2020 2 commits
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Libretro-Admin authored
libretro: fix msb building
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trioan authored
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- 14 Sep, 2020 2 commits
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Libretro-Admin authored
libretro: use input bitmask
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trioan authored
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- 07 Jan, 2020 2 commits
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Libretro-Admin authored
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Libretro-Admin authored
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- 04 Jan, 2020 3 commits
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Libretro-Admin authored
fix emscripten
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Toad King authored
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Libretro-Admin authored
gcw0 patch for performance
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- 28 Dec, 2019 2 commits
- 14 Sep, 2019 3 commits
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Libretro-Admin authored
(tvOS) support building using tvOS SDK
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Libretro-Admin authored
Fix mingw cross compile and android compile on ndk r20
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harakari authored
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- 03 Jul, 2019 2 commits
- 02 Jul, 2019 2 commits
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Libretro-Admin authored
Fix save state size
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jdgleaver authored
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- 06 May, 2019 2 commits
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Libretro-Admin authored
Port input lag fix already used in the other snes9x cores
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Mikael Brunnhede authored
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- 05 May, 2019 1 commit
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Mikael Brunnhede authored
Port the input lag fix already present in the other snes9x cores. With this fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
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- 29 Apr, 2019 2 commits
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hizzlekizzle authored
recover 1 frame of input lag
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Tatsuya79 authored
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- 28 Dec, 2018 2 commits
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Libretro-Admin authored
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Libretro-Admin authored
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