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  • Libretro-Admin's avatar
    First stab at implementing persistent data buffer - · 37b5238c
    Libretro-Admin authored
    Unfortunately, a lot remains:
    - SA1, SuperFX and BSX all seem to be modifying Memory.ROM at runtime.
    We would have to first undo this before we can rely on the persistent
    data buffer codepath to work correctly for games of this type.
    37b5238c