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Libretro
Stella
Commits
be72ef4d
Commit
be72ef4d
authored
Apr 05, 2019
by
thrust26
Browse files
doc updates for Developer settings/TIA tab
parent
ea4d0104
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...
@@ -2558,6 +2558,30 @@
...
@@ -2558,6 +2558,30 @@
<td><pre>
-
<
plr.|dev.
>
eepromaccess
<
1|0
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
eepromaccess
<
1|0
>
</pre></td>
<td>
When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
<td>
When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
signalled by a message.
</td>
signalled by a message.
</td>
</tr><tr>
<td><pre>
-dev.tia.type
<
standard|koolaidman|
</br>
cosmicark|pesco|quickstep|heman|custom
>
</pre></td>
<td>
Set emulated TIA type.
</td>
</tr><tr>
<td><pre>
-dev.tia.plinvphase
<
1|0
>
</pre></td>
<td>
Enable/disable inverted HMOVE clock phase for players (Kool Aid Man glitch).
</td>
</tr><tr>
<td><pre>
-dev.tia.msinvphase
<
1|0
>
</pre></td>
<td>
Enable/disable inverted HMOVE clock phase for missiles (Cosmic Ark stars glitch).
</td>
</tr><tr>
<td><pre>
-dev.tia.blinvphase
<
1|0
>
</pre></td>
<td>
Enable/disable inverted HMOVE clock phase for ball.
</td>
</tr><tr>
<td><pre>
-dev.tia.delaypfbits
<
1|0
>
</pre></td>
<td>
Enable/disable playfield bits delayed by one color clock (stray playfield pixels in Pesco).
</td>
</tr><tr>
<td><pre>
-dev.tia.delaypfcolor
<
1|0
>
</pre></td>
<td>
Enable/disable playfield color delayed by one color clock (colored step borders in Quick Step!).
</td>
</tr><tr>
<td><pre>
-dev.tia.delayplswap
<
1|0
>
</pre></td>
<td>
Enable/disable player swap delayed by one color clock (He-Man title glitch).
</td>
</tr><tr>
<td><pre>
-dev.tia.delayblswap
<
1|0
>
</pre></td>
<td>
Enable/disable ball swap delayed by one color clock.
</td>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
tv.jitter
<
1|0
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
tv.jitter
<
1|0
>
</pre></td>
<td>
Enable TV jitter/roll effect, when there are too many or too few scanlines
<td>
Enable TV jitter/roll effect, when there are too many or too few scanlines
...
@@ -2574,22 +2598,22 @@
...
@@ -2574,22 +2598,22 @@
<td>
Enable/disable the fixed debug colors.
</td>
<td>
Enable/disable the fixed debug colors.
</td>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
timemachine
<
1|0
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
timemachine
<
1|0
>
</pre></td>
<td>
Enable
s
the Time Machine
</td>
<td>
Enable
/disable
the Time Machine
</td>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
tm.size
<
20 - 1000
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
tm.size
<
20 - 1000
>
</pre></td>
<td>
Define
s
the Time Machine buffer size.
</td>
<td>
Define the Time Machine buffer size.
</td>
</tr><tr>
</tr><tr>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
tm.uncompressed
<
0 - 1000
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
tm.uncompressed
<
0 - 1000
>
</pre></td>
<td>
Define
s
the uncompressed Time Machine buffer size. Must be
<
= Time Machine buffer size.
</td>
<td>
Define the uncompressed Time Machine buffer size. Must be
<
= Time Machine buffer size.
</td>
</tr><tr>
</tr><tr>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
tm.interval
<
1f|3f|10f|30f|1s|3s|10s
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
tm.interval
<
1f|3f|10f|30f|
</br>
1s|3s|10s
>
</pre></td>
<td>
Define
s
the interval between two save states.
</td>
<td>
Define the interval between two save states.
</td>
</tr><tr>
</tr><tr>
</tr><tr>
</tr><tr>
<td><pre>
-
<
plr.|dev.
>
tm.horizon
<
3s|10s|30s|1m|3m|10m|30m|60m
>
</pre></td>
<td><pre>
-
<
plr.|dev.
>
tm.horizon
<
3s|10s|30s|1m|3m|
</br>
10m|30m|60m
>
</pre></td>
<td>
Define
s
the horizon of the Time Machine.
</td>
<td>
Define the horizon of the Time Machine.
</td>
</tr>
</tr>
</table>
</table>
</blockquote>
</blockquote>
...
@@ -3159,6 +3183,33 @@
...
@@ -3159,6 +3183,33 @@
</tr>
</tr>
</table>
</table>
<p><b>
Developer Settings
</b>
dialog (TIA):
</p>
<table
border=
"5"
cellpadding=
"2"
frame=
"box"
rules=
"none"
>
<tr>
<td><img
src=
"graphics/options_developer_tia.png"
></td>
<td>
</td>
<td
valign=
"top"
>
<table
border=
"1"
cellpadding=
"4"
>
<tr><th>
Item
</th><th>
Brief description
</th><th>
For more information,
<br>
see
<a
href=
"#CommandLine"
>
CommandLine
</a></th></tr>
<tr><td>
Chip type
</td><td>
Type of emulated TIA chip. Allows testing for
TIA versions which exhibit timing problems in certain games. The
'Custom' option allows testing for glitch combinations.
</td><td>
-dev.tia.type
</td></tr>
<tr><td>
Inverted HMOVE clock...
</td><td>
Emulates the Kool-Aid Man
collision and Cosmic Ark stars glitches for the given objects.
</td>
<td>
-dev.tia.plinvphase
</br>
-dev.tia.msinvphase
</br>
-dev.tia.blinvphase
</td></tr>
<tr><td>
Delayed Playfield
</td><td>
Emulates playfield registers delayed
by one color clock. This e.g. causes glitches in Pesco (stray playfield
pixel) and Quick Step! (colored step borders)
</td>
<td>
-dev.tia.delaypfbits
</br>
-dev.tia.delaypfcolor
</td></tr>
<tr><td>
Delayed VDEL... swap for
</td><td>
Emulates a VDELP0/P1/BL swap
delayed by one color clock. This e.g cause glitches in the He-Man title
screen.
</td>
<td>
-dev.tia.delayplswap
</br>
-dev.tia.delayblswap
</td></tr>
</table>
</td>
</tr>
</table>
<p><b>
Developer Settings
</b>
dialog (Video):
</p>
<p><b>
Developer Settings
</b>
dialog (Video):
</p>
<table
border=
"5"
cellpadding=
"2"
frame=
"box"
rules=
"none"
>
<table
border=
"5"
cellpadding=
"2"
frame=
"box"
rules=
"none"
>
<tr>
<tr>
...
...
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