Commit be72ef4d authored by thrust26's avatar thrust26
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doc updates for Developer settings/TIA tab

parent ea4d0104
docs/graphics/options_developer.png

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docs/graphics/options_developer.png

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docs/graphics/options_developer.png
docs/graphics/options_developer.png
docs/graphics/options_developer.png
docs/graphics/options_developer.png
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...@@ -2558,6 +2558,30 @@ ...@@ -2558,6 +2558,30 @@
<td><pre>-&lt;plr.|dev.&gt;eepromaccess &lt;1|0&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;eepromaccess &lt;1|0&gt;</pre></td>
<td>When enabled, each read or write access to the AtariVox/SaveKey EEPROM is <td>When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
signalled by a message.</td> signalled by a message.</td>
</tr><tr>
<td><pre>-dev.tia.type &lt;standard|koolaidman|</br> cosmicark|pesco|quickstep|heman|custom&gt;</pre></td>
<td>Set emulated TIA type.</td>
</tr><tr>
<td><pre>-dev.tia.plinvphase &lt;1|0&gt;</pre></td>
<td>Enable/disable inverted HMOVE clock phase for players (Kool Aid Man glitch).</td>
</tr><tr>
<td><pre>-dev.tia.msinvphase &lt;1|0&gt;</pre></td>
<td>Enable/disable inverted HMOVE clock phase for missiles (Cosmic Ark stars glitch).</td>
</tr><tr>
<td><pre>-dev.tia.blinvphase &lt;1|0&gt;</pre></td>
<td>Enable/disable inverted HMOVE clock phase for ball.</td>
</tr><tr>
<td><pre>-dev.tia.delaypfbits &lt;1|0&gt;</pre></td>
<td>Enable/disable playfield bits delayed by one color clock (stray playfield pixels in Pesco).</td>
</tr><tr>
<td><pre>-dev.tia.delaypfcolor &lt;1|0&gt;</pre></td>
<td>Enable/disable playfield color delayed by one color clock (colored step borders in Quick Step!).</td>
</tr><tr>
<td><pre>-dev.tia.delayplswap &lt;1|0&gt;</pre></td>
<td>Enable/disable player swap delayed by one color clock (He-Man title glitch).</td>
</tr><tr>
<td><pre>-dev.tia.delayblswap &lt;1|0&gt;</pre></td>
<td>Enable/disable ball swap delayed by one color clock.</td>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;tv.jitter &lt;1|0&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;tv.jitter &lt;1|0&gt;</pre></td>
<td>Enable TV jitter/roll effect, when there are too many or too few scanlines <td>Enable TV jitter/roll effect, when there are too many or too few scanlines
...@@ -2574,22 +2598,22 @@ ...@@ -2574,22 +2598,22 @@
<td>Enable/disable the fixed debug colors.</td> <td>Enable/disable the fixed debug colors.</td>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;timemachine &lt;1|0&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;timemachine &lt;1|0&gt;</pre></td>
<td>Enables the Time Machine</td> <td>Enable/disable the Time Machine</td>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;tm.size &lt;20 - 1000&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;tm.size &lt;20 - 1000&gt;</pre></td>
<td>Defines the Time Machine buffer size.</td> <td>Define the Time Machine buffer size.</td>
</tr><tr> </tr><tr>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;tm.uncompressed &lt;0 - 1000&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;tm.uncompressed &lt;0 - 1000&gt;</pre></td>
<td>Defines the uncompressed Time Machine buffer size. Must be &lt;= Time Machine buffer size.</td> <td>Define the uncompressed Time Machine buffer size. Must be &lt;= Time Machine buffer size.</td>
</tr><tr> </tr><tr>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;tm.interval &lt;1f|3f|10f|30f|1s|3s|10s&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;tm.interval &lt;1f|3f|10f|30f|</br> 1s|3s|10s&gt;</pre></td>
<td>Defines the interval between two save states.</td> <td>Define the interval between two save states.</td>
</tr><tr> </tr><tr>
</tr><tr> </tr><tr>
<td><pre>-&lt;plr.|dev.&gt;tm.horizon &lt;3s|10s|30s|1m|3m|10m|30m|60m&gt;</pre></td> <td><pre>-&lt;plr.|dev.&gt;tm.horizon &lt;3s|10s|30s|1m|3m|</br> 10m|30m|60m&gt;</pre></td>
<td>Defines the horizon of the Time Machine.</td> <td>Define the horizon of the Time Machine.</td>
</tr> </tr>
</table> </table>
</blockquote> </blockquote>
...@@ -3159,6 +3183,33 @@ ...@@ -3159,6 +3183,33 @@
</tr> </tr>
</table> </table>
<p><b>Developer Settings</b> dialog (TIA):</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_developer_tia.png"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td valign="top">
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Chip type</td><td>Type of emulated TIA chip. Allows testing for
TIA versions which exhibit timing problems in certain games. The
'Custom' option allows testing for glitch combinations.</td><td>-dev.tia.type</td></tr>
<tr><td>Inverted HMOVE clock...</td><td>Emulates the Kool-Aid Man
collision and Cosmic Ark stars glitches for the given objects.</td>
<td>-dev.tia.plinvphase</br>-dev.tia.msinvphase</br>-dev.tia.blinvphase</td></tr>
<tr><td>Delayed Playfield</td><td>Emulates playfield registers delayed
by one color clock. This e.g. causes glitches in Pesco (stray playfield
pixel) and Quick Step! (colored step borders)</td>
<td>-dev.tia.delaypfbits</br>-dev.tia.delaypfcolor</td></tr>
<tr><td>Delayed VDEL... swap for</td><td>Emulates a VDELP0/P1/BL swap
delayed by one color clock. This e.g cause glitches in the He-Man title
screen.</td>
<td>-dev.tia.delayplswap</br>-dev.tia.delayblswap</td></tr>
</table>
</td>
</tr>
</table>
<p><b>Developer Settings</b> dialog (Video):</p> <p><b>Developer Settings</b> dialog (Video):</p>
<table border="5" cellpadding="2" frame="box" rules="none"> <table border="5" cellpadding="2" frame="box" rules="none">
<tr> <tr>
......
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