This project is mirrored from https://github.com/stella-emu/stella.
Pull mirroring updated .
- 17 Feb, 2003 7 commits
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bwmott authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@170 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@169 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@167 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
* Variables and functions accessed during interrupt service routines are properly locked to ensure they are in physical memory. * The emulation can be synchronized with the VSYNC of the video card instead of using the system timer. The is the default behavior when running under Windows NT/2000/XP since the DJGPP system timer functions do not operate correctly under these operating systems. * New routines have been added to setup the graphics modes. The new modes should run at 60Hz instead of the standard 70Hz for the 320x200 mode. * The stella profile is search for in the current working directory as well as the $STELLA_HOME directory. * When loading a ROM it is looked for in the current working directory, $STELLA_HOME/ROMS, and finally $STELLA_HOME. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
so that sound works better under Windows NT/2000/XP systems. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
bankswitching as suggested by Adam Wozniak. This allows most of the demos/homebrew games being created using this method to work without a stella.pro file entry. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 08 Jan, 2003 1 commit
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bwmott authored
game state is stored in a 'state' sub-directory of the current working directory or in a 'state' sub-directory of the directory specified by the 'STELLA_HOME' environment variable if it is set. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@163 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 16 Dec, 2002 1 commit
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bwmott authored
2002 regarding the difficulty switches being reversed. It looks like this bug was introduced in the 1.0 release of Stella (only took 4 years to find and fix it :-) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 15 Dec, 2002 5 commits
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bwmott authored
which are 10,495 or 10,240 bytes in length are considered to be DPC based games. This should allow hacks of Pitfall II to work. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@161 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
Looks like this works better for games when the stella.pro file is missing. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@160 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
the issue with the robots in Berzerk always appearing in the same pattern when the game starts. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@159 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
console is created. If properties are not found for the ROM then the MD5 value will be set to the MD5 value of the ROM. This allows the "-showinfo" command line option to display the MD5 checksum of unknown games... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@158 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
call to resize the window needed to be after the call which tells the window manager the maximum size of the window. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@157 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 05 Dec, 2002 3 commits
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@156 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@155 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
Removes some duplication of code. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@154 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 01 Dec, 2002 6 commits
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stephena authored
shown, and cannot be turned off. Barring any errors encountered in memory allocation (etc.), using -showinfo 0 will not output ANYTHING to the console. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@153 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
Some of these haven't been extensively tested, so YMMV. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@151 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@149 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
This is BETA code and should be thoroughly tested. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 19 Nov, 2002 2 commits
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bwmott authored
loading routine. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@147 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
all of the Pitfall II music is played now that the TIA sound routines can handle it. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@146 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 13 Nov, 2002 4 commits
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@145 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
compiling (or running) Stella with no sound support whatsoever. Added ability to compile multiple sound backends into the X11 and SDL versions, and to dynamically select from among them at run-time. For now, the X11 version can't use the SDL sound core. This is in preparation for the ALSA sound backend, which may or may not make it into Stella 1.3. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@144 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
a little more room for error. Also added a call to SDL_Delay in the blocking section of the updateSound method so that it doesn't hog the CPU. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@143 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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bwmott authored
switched to a new set of low-level Sound Blaster routines which appear to provide better Sound Blaster support and the ability to auto-detect sound card settings. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@142 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 12 Nov, 2002 2 commits
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stephena authored
of stderr). Fixed the X11 version wrt to merging changes into the main properties file. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@141 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@140 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 11 Nov, 2002 9 commits
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@139 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
the X11 sound code is more mature. Changed all occurrences of ::close() to ::closeDevice(). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@138 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
class. Couldn't use close(), since that is a C-style function called in the SoundX11 code. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@137 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
SoundSDL classes are drop-in replacements for each other. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
As of now, the OSS sound code is a bit more mature than the SDL code. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@135 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
and Pause was pressed. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@133 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
we want to merge any properties changes into the PropertiesSet. In the X11 and SDL versions, this option also tells the Properties::load() method to load the properties into memory, since we can't do a merge unless the properties are stored in memory. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@132 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
into the current PropertiesSet. This method also accepts a filename specifying where to save this PropertiesSet to, and a boolean representing whether we want to actually save the properties on exit. Cleaned up some variable names, and set some bas initializers in the constructor. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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