This project is mirrored from https://github.com/stella-emu/stella.
Pull mirroring updated .
- 22 Dec, 2018 1 commit
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Stephen Anthony authored
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- 19 Dec, 2018 2 commits
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Stephen Anthony authored
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Stephen Anthony authored
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- 13 Sep, 2018 1 commit
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Stephen Anthony authored
- this both speeds up load/save of state files, and makes them smaller - affects both on-disk files, and Time Machine functionality
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- 28 Aug, 2018 1 commit
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Stephen Anthony authored
- Move sound debugging output to logging facilities - This should fix issue #348, but more testing is required Bumped version # for beta release.
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- 06 Aug, 2018 1 commit
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Stephen Anthony authored
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- 19 May, 2018 1 commit
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Stephen Anthony authored
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- 12 May, 2018 1 commit
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Stephen Anthony authored
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- 03 Feb, 2018 1 commit
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Stephen Anthony authored
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- 28 Jan, 2018 2 commits
- 29 Dec, 2017 1 commit
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Stephen Anthony authored
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- 20 Dec, 2017 1 commit
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Stephen Anthony authored
Fixed F8 scheme to not randomize 'special' ROMs (those hardcoded with a certain startup bank). Bumped state file version number.
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- 15 Dec, 2017 1 commit
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thrust26 authored
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- 14 Dec, 2017 1 commit
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thrust26 authored
RewindManager class refactored for multiple rewinds/unwinds additional keys for faster rewinding added docs updated
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- 13 Dec, 2017 1 commit
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thrust26 authored
rewind now displayed immediately (instead of "Paused") two initial rewinds in continuous rewind mode fixed Horizon widget disabled when Uncompressed size == Buffer size fixed minimum Interval
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- 12 Dec, 2017 1 commit
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thrust26 authored
changed values, UI and settings for rewind interval and horizon
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- 06 Dec, 2017 1 commit
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thrust26 authored
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- 25 Nov, 2017 1 commit
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thrust26 authored
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- 23 Nov, 2017 1 commit
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thrust26 authored
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- 16 Nov, 2017 1 commit
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Stephen Anthony authored
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- 14 Nov, 2017 1 commit
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thrust26 authored
(@sa666666 please check if that's the right way to do it)
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- 12 Nov, 2017 1 commit
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thrust26 authored
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- 16 Oct, 2017 1 commit
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Christian Speckner authored
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- 15 Oct, 2017 1 commit
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Stephen Anthony authored
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- 14 Oct, 2017 1 commit
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thrust26 authored
entering debugger from pause mode allowed (TODO: allow more functions) "Pause" displays always immediately
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- 11 Oct, 2017 1 commit
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Stephen Anthony authored
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- 18 Sep, 2017 1 commit
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Stephen Anthony authored
- Toggle this with Alt-r. When enabled, state is saved each frame to memory (up to 100 slots) - Upon entering the debugger, rewind is immediately available, allowing to rewind (for example) back past a breakpoint - Testing is definitely required.
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- 08 Sep, 2017 2 commits
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Stephen Anthony authored
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Stephen Anthony authored
- The cycles counter is now essentially monotonically increasing (ie, we never need to worry about it going backwards and giving a negative difference, simplifying a lot of code - There are now reset() methods in all places that keep track of system cycles, but they are used for a full reset only; not called each frame like before (which had to be done to prevent overflow).
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- 04 Sep, 2017 1 commit
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Stephen Anthony authored
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- 18 Aug, 2017 1 commit
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Stephen Anthony authored
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- 10 Jul, 2017 1 commit
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Stephen Anthony authored
Finalized state file format at 5.0.0.0.
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- 12 May, 2017 1 commit
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Stephen Anthony authored
- Only activates in PAL-like modes (PAL and PAL60)
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- 25 Apr, 2017 1 commit
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Stephen Anthony authored
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- 30 Mar, 2017 1 commit
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Stephen Anthony authored
state files invalid (and cause a crash on my system, at least).
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- 25 Mar, 2017 2 commits
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Stephen Anthony authored
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Stephen Anthony authored
There's still a few final items to fix, but it's 99% complete.
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- 21 Feb, 2017 1 commit
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Stephen Anthony authored
and PaddleReader). For now, PaddleReader is stubbed out, since it needs to save double values and Serializer can't do that yet. Fixed bug in Ball, Background and Playfield serialization; they were correctly saving data, but returning false (indicating failure).
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- 12 Feb, 2017 1 commit
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Stephen Anthony authored
since it looks like they won't be heavily modified any further.
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