This project is mirrored from https://github.com/stella-emu/stella.
Pull mirroring updated .
- 15 Aug, 2004 3 commits
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(no author) authored
'release-1_4_1'. git-svn-id: svn://svn.code.sf.net/p/stella/code/tags/release-1_4_1@342 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@341 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@340 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 12 Aug, 2004 3 commits
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stephena authored
messages. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@339 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
impending release ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@338 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@337 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 06 Aug, 2004 3 commits
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stephena authored
Settings classes. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@336 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
directory is now searched for *all* files, no matter what they're called. Bumped the version number to 1.4.1 in the main dialog. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@335 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
XStart' to be bound to Alt-F. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@334 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 02 Aug, 2004 4 commits
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markgrebe authored
Added preference to allow user to select the directory in which ROM images are stored. This simply sets the default directory to start the browsing in, and doesn't preclude the user from selecting a file outside that directory git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@333 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
should hopefully take care of NTSC/PAL issues and the cut-off screen problems in some PAL games. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@332 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
should work just as well as the one from the official SDL website, since very few changes were required for Stelladaptor detection. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@331 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
Fixed issue where preferences changed before a game was opened were not being changed. Removed average calculation in frame loop, which was not needed any longer. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@330 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 28 Jul, 2004 1 commit
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stephena authored
makes use of switch/case statements instead of the slower if/elseif structure. Hopefully this will fix event problems some users were experiencing. The Control or Alt button can actually now be used in event remapping. Due to the old event handling, the Control key could be assigned to an event but would never actually be usable. Removed the option to remap the exit event (for now), since I haven't figured out a way to remap it *back* to 'Escape' if that mapping is ever removed. Added beginning of support for Stella to automatically determine the correct framerate based on ROM format type. The final version of this will probably wait until Stella 1.5. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@329 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 22 Jul, 2004 1 commit
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stephena authored
quite a few people. The only problem is that if you ever erase the 'Escape' mapping for Event::Quit, there's no way to add it back, since while in menu remap mode, the Escape key is used to erase an entry. It can't be assigned to any event. So if you erase it, you'll have to delete the stellarc/ stella.ini file. I can see this generating quite a few questions ... Reworked the sound code for PAL games. Now they sound just as good as NTSC. Still TODO is research the correct speed for playing PAL games, since 60 fps seems too fast. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@328 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 21 Jul, 2004 2 commits
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stephena authored
filenames to be saved exactly how they're present in the stella.pro file. Originally I added it since some OS don't like spaces in filenames. But since there are also other weird characters in the names (like parenthesis and # symbols), it doesn't make sense to only remove spaces. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@327 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
is much less invasive and stands a better chance of being integrated into the main SDL codebase. This fixes a problem with Windows 98 users not being able to use Stella (oops). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@326 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 17 Jul, 2004 1 commit
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stephena authored
if it didn't have an entry in the stella.pro file. It never ends ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@325 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 15 Jul, 2004 7 commits
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stephena authored
and thus subsequent patch attempts would fail. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@324 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
That's it. I'm off to make source and binary images for Linux and Windows. If there are any more bugs (and I'm sure there are :), they'll be fixed in Stella 1.4.1. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@321 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@320 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
by actual name, instead of by driver name. This is required for automatic Stelladaptor detection. Also added a README explaining how to rebuild the SDL source to include this patch (required by GPL). Since Linux, Mac, and other SDL variants work out of the box wrt input device naming, I consider this an SDL/Windows bug, and this patchfile is a workaround. Hopefully, future versions of SDL will incorporate the patch. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@319 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
copyright information. Fixed the bug in StellaX where pressing the close button in the title bar would not call the MainDlg::Quit() method (and hence not save certain settings and free some memory). Cleaned up the formatting of most of the source code, which was honestly in such a sorry state that parts of it were difficult to read. Got rid of CSimpleString class and references that were no longer used. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
Various code cleanups. I REALLY HATE Hungarian notation. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 14 Jul, 2004 8 commits
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@315 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
distribution is called. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@313 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@310 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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markgrebe authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@309 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 13 Jul, 2004 1 commit
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stephena authored
like the next release will be on July 17 (or I'll have to edit all these files again). Ran the various PNG images through pngcrush, which squeezed them down a little. Every little bit helps. Included the latest version of my personal stella.pro file. It seems that the original maintainer for this file has gone MIA, so I guess that's *yet another* thing I'll be maintaining ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@308 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 12 Jul, 2004 3 commits
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stephena authored
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
close when that happens ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
All that's left is the inclusion of Mac OSX specific information. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@305 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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- 11 Jul, 2004 3 commits
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stephena authored
or Rarity columns in the game listview. The currently selected sort column is also saved, and then used when StellaX starts again. The current width of columns is also saved, and reused when StellaX starts again. Still TODO is get the titlebar close button to 'hook' into the MainDlg::Quit() method, so that it works the same way as pressing the 'Exit' button or pressing 'Alt-F4'. Right now, pressing the close button in the titlebar bypasses the Quit() method, and AFAICT also the freeing of any memory. This bug seems to have been present in StellaX since the beginning. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
anyway, and some of it has been in an uncompilable state for almost 4 years! All future Windows development will be on the StellaX GUI, and even that may eventually disappear if the same functionality is integrated into Stella itself. So, for any Windows developers reading this, all Win32 development occurs in the src/win32 directory. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@303 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena authored
by VC7 anyway. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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