Commit 3a656e73 authored by Tyrann's avatar Tyrann
Browse files

[PATCH] TyrQuake v0.53


Signed-off-by: default avatarTyrann <tyrann@disenchant.net>
parent 1acd491c
......@@ -16,7 +16,7 @@
#
TYR_VERSION_MAJOR = 0
TYR_VERSION_MINOR = 52
TYR_VERSION_MINOR = 53
TYR_VERSION_BUILD =
TYR_VERSION = $(TYR_VERSION_MAJOR).$(TYR_VERSION_MINOR)$(TYR_VERSION_BUILD)
......
......@@ -2,8 +2,8 @@
Tyr-Quake
-----------
Date: 2006-03-09
Version: 0.52
Date: 2006-05-13
Version: 0.53
Author: Kevin Shanahan (aka. Tyrann)
Webpage: http://disenchant.net
email: tyrann@disenchant.net
......@@ -19,16 +19,28 @@ want to completely overhaul the engine.
Building:
---------
The build process is a little ugly, but pretty straight forward. Just open up
the Makefile in the tyrquake directory and set the TARGET_APP, TARGET_RENDERER
and TARGET_OS variables. Then type "make". It works for me under Linux and
Windows (using MinGW with MSYS - http://www.mingw.org). I only have x86
machines to test on, but I'd like to hear if anyone gets it working on
something else...
The build process was cleaned up a bit in version 0.53, so now all you should
need to do it type 'make'. This should build all five targets. For my Windows
builds, I'm using MinGW with Msys.
If you're in a hurry and only want to build one target, you can type 'make
prepare' (this sets up the build directories) followed by 'make <target>' -
where <target> is the name of the executable you want to build.
To build a debug version or one without the intel assembly, there are options
you can select by editing the Makefile.
Version History:
v0.53
=====
- Add command argument completion for changelevel
- Re-organised the build system, proper auto dependency generation
- Fixed sound issue when compiling with GCC 4.1 (compiler bug)
- Fix QW option menu, "use mouse" option now usable.
- Fix "particle's look like triangles" GL renderer bug
v0.52
=====
- move cmd.[ch] into common directories
......
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