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retro-wertz authored
1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit() to avoid re-initializing during a reset (makes item below redundant) 2. Remove gbaSaveType variable - this is now redundant due to change above which probably was added for this reason since games using eeprom fails with gamepak error after a reset. 3. Add labels to identify cpuSaveTypes 4. libretro: remove workaround for eeprom reset issue (#1), do not apply custom gbPalettes if not running in GB, change vram size to 0x18000 in memory map
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