This project is mirrored from https://*****@github.com/libretro/vbam-libretro.git. Pull mirroring updated .
  1. 03 Feb, 2019 2 commits
    • Rafael Kitover's avatar
      fix libretro build broken in 16dd5d40 #339 · eb6dfb4b
      Rafael Kitover authored
      Conditionally compile out the code for the feature implemented in
      16dd5d40
      
       (which is the throttle and frame skip configuration for the
      speedup button) for libretro, and use the old behavior of skipping 9
      frames.
      
      Affects GBA.cpp and GB.cpp .
      Signed-off-by: default avatarRafael Kitover <rkitover@gmail.com>
      eb6dfb4b
    • Rafael Kitover's avatar
      make speedup/turbo configurable + misc #339 · 16dd5d40
      Rafael Kitover authored
      
      
      Add Speedup / Turbo configuration panel which allows setting the
      throttle or number of frames to skip for when the speed key is pressed
      or turbo is enabled (which just presses the speed key.)
      
      Throttle and frame-skip are mutually exclusive, throttle must be 0 (no
      throttle) when number of frames to skip is non-zero. The dialog controls
      handle this.
      
      This is implemented in the core in GBA.cpp, GB.cpp and ConfigManager.
      
      Two new options are added both in ConfigManager and in the wx options,
      speedup_throttle and speedup_frame_skip, the defaults are:
      
      ```
      speedup_throttle   = 0 (no throttle)
      speedup_frame_skip = 9
      ```
      
      this was the original behavior.
      
      Add support for unsigned ints to wx/opts.cpp for these and for throttle,
      this requires a new validator wxUIntValidator to use them in spin
      controls.
      
      Clean up appearance of the throttle spin control in the General dialog.
      
      Maximum throttle and speedup_throttle is 600, values much over 500 will
      not behave differently from 0 on modern hardware.
      
      Maximum frame skip is 30 at the moment.
      Signed-off-by: default avatarRafael Kitover <rkitover@gmail.com>
      16dd5d40
  2. 01 Feb, 2019 1 commit
  3. 29 Jan, 2019 1 commit
  4. 21 Jan, 2019 1 commit
  5. 14 Jan, 2019 1 commit
  6. 26 Jul, 2018 2 commits
  7. 25 Jul, 2018 1 commit
  8. 16 Jul, 2018 1 commit
    • retro-wertz's avatar
      Libretro: Add GB/GBC core · bf447bf8
      retro-wertz authored
      Gb,gbc and sgb enhanced version of roms and savestates working. Bios loading for gb/gbc works too. No save ram / battery handling yet.
      
      Fix offset and pitch issues with vba rendering and when borders are enabled.
      bf447bf8
  9. 06 Jul, 2018 1 commit
  10. 09 Jul, 2016 2 commits
  11. 18 May, 2015 1 commit
    • skidau's avatar
      Added rewind feature to GTK version. Patch by Juha Laukkanen. · 4116a72a
      skidau authored
      There are two config params:
      
      rewind_count_max => how many blocks are reserved maximum, higher value leads to greater memory usage naturally but longer rewind log
      rewind_interval => default interval is 165ms and higher value leads to more inaccurate rewind but longer rewind log
      
      Also fixes memtell() telling incorrect size because data is not flushed.
      wxWidgets front end having too small buffer for rewinds resulting overflows.
      4116a72a
  12. 14 May, 2015 2 commits
  13. 08 May, 2015 1 commit
  14. 22 Apr, 2015 1 commit
  15. 18 Apr, 2015 1 commit
  16. 10 Apr, 2015 1 commit
  17. 04 Apr, 2015 1 commit
  18. 03 Apr, 2015 2 commits
    • skidau's avatar
      Initial refactor of the GBA link code. · a91f99d1
      skidau authored
      The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
      a91f99d1
    • skidau's avatar
      GBC boot code support by mickdermack · 4edfbeb2
      skidau authored
      - Allow a GBC BIOS to be loaded and run.
      - Allow GB ROMs to run in GBC mode if you select GBC in the menu.
      - Fix a bug which caused wrong colors in GB games in GBC mode.
      - Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
      - Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
      - Fix the coloring issues if you use the GBC boot ROM.
      - Implement GBC colorization palette selection.
      4edfbeb2
  19. 24 Mar, 2015 1 commit
  20. 23 Mar, 2015 2 commits
  21. 04 May, 2013 1 commit
  22. 06 Apr, 2013 1 commit
    • squall-leonhart's avatar
      reduce new lines · 90fa6897
      squall-leonhart authored
      fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
      90fa6897
  23. 11 Feb, 2013 1 commit
  24. 28 Dec, 2011 1 commit
  25. 27 Dec, 2011 1 commit
  26. 25 May, 2011 1 commit
  27. 24 May, 2011 1 commit
  28. 05 May, 2011 1 commit
  29. 19 Feb, 2011 1 commit
  30. 16 Mar, 2010 1 commit
  31. 23 Feb, 2010 1 commit
  32. 22 Oct, 2009 2 commits
  33. 11 Oct, 2009 1 commit