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readme-1.15.4
f7400ddd
·
Update README.md for 1.15.4
·
May 22, 2023
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uv-scale-dirtying
bc2d9bda
·
Initial feedback
·
May 22, 2023
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tilt-restore-setting
15ff2cf5
·
Add translation string, though this is a tricky one.
·
May 22, 2023
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break-out-glpushbuffer
546a0b8f
·
Minor GLPushBuffer cleanup (now same API as the VK one)
·
May 19, 2023
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drawarrays-avoid-rebind
1987169c
·
OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays
·
May 17, 2023
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shader-blend-dont-cache
9512bc61
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Don't cache render target copies for shader blending, only cache copies for overlap
·
May 11, 2023
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combine-glr-render-commands
b27c4275
·
We always bind and draw together, so let's combine them to one command.
·
May 10, 2023
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glr-render-command-shrink
f593d658
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Avoid double-free in stereo mode
·
May 10, 2023
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reorganize-uniform-buffers
1b25dd98
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Reorder uniform buffers so the "hottest" (most accessed) uniforms are together.
·
May 09, 2023
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revert-lmode-flag
fd43807c
·
New fragment shader optimization: Only clamp color output if needed.
·
May 09, 2023
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revert-fog-fshader
f42c682d
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Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
·
May 08, 2023
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wwe-scan-functions-fix
0da82d32
·
ElfLoader: Don't scan for functions in zero-length sections
·
May 08, 2023
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custom-button-analog-fix
ce632ec0
·
IniFile: Fix writing 64-bit hex values.
·
May 08, 2023
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nayuta-endless-trails-readback
3d467f95
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Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback)
·
May 08, 2023
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analog-mapping-glitch-fix
311a1a0f
·
Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused...
·
May 06, 2023
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gpu-remove-jumpfast
ff72203a
·
Remove now-redundant check, add a TODO
·
May 05, 2023
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even-more-crash-fixes
0b94ffc4
·
Buildfix attempt
·
May 05, 2023
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readme-1.15.2
b47ccc03
·
Update README for 1.15.2
·
May 04, 2023
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additional-crash-fixes
7e1f9078
·
VulkanPushPool: Sprinkle a couple of asserts.
·
May 04, 2023
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more-crash-fixes
6a51b6f7
·
Quick attempt to add some thread safety to GameInfo::fileLoader.
·
May 04, 2023
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