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lighting-loop
7b62b462
·
Comment fixes
·
Jan 11, 2023
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remove-tex-flag
d894906a
·
Fix formatting of lights uniform buffer (tabs->spaces)
·
Jan 11, 2023
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scrollview-dragbar
69ff11fb
·
UI: Make vertical scrollbars directly draggable.
·
Jan 11, 2023
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ui-refactoring
a41a8825
·
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
·
Jan 11, 2023
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more-uniform-bits
56261af6
·
Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge.
·
Jan 11, 2023
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ui-improvements
9547deb0
·
Simplify away some theme parameters. Make popups look better
·
Jan 10, 2023
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texoffs-flag
088d0c39
·
Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
·
Jan 10, 2023
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more-getpointer-cleanup
e1a48d74
·
A bit more GetPointer cleanup.
·
Jan 10, 2023
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color-double-flag
26b656e9
·
Switch the 2x flag to a uniform
·
Jan 10, 2023
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texalpha-shaderflag
0a6d226d
·
Remove the unused bool utilities
·
Jan 10, 2023
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kernelheap-minor
2d8aaaac
·
Change to if (!heap) first in all function
·
Jan 10, 2023
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remove-input-return-values
07114c6a
·
Remove return value from axis functions in API
·
Jan 10, 2023
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better-pipeline-descriptions
6ccd3b01
·
Throw in some asserts to track it down (this breaks things)
·
Jan 09, 2023
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remove-lmode-vshader-flag
13d07f6f
·
Bump shader cache version
·
Jan 05, 2023
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windows-ui-refresh-rate
14f45e3b
·
Check for valid fields calling EnumDisplaySettings
·
Jan 05, 2023
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gpu-stat-cleanups
85e6b4e5
·
Increment numFlushes near the other stat increments
·
Jan 04, 2023
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jni-detach-threads
e73835af
·
Invert dependency to avoid compile issues
·
Jan 04, 2023
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fix-cacheline-address
14bd4110
·
Round addr to nearest cacheline when invalidating
·
Jan 04, 2023
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remove-lmode-shader-flag
06d69e99
·
Bump shader cache version
·
Jan 04, 2023
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remove-fog-fshader-flag
3dbe69f5
·
Cache version
·
Jan 04, 2023
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