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twinbee-language-fix
43ff3ad1
·
Twinbee Portable: Add config flag to avoid the system languages the game doesn't work with
·
Nov 13, 2022
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software-transform-and-skin-fix
219e0ba0
·
Fixes missing skinning when soft skinning and hardware transform were both off.
·
Nov 09, 2022
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android-shader-assert
dd0409d6
·
OpenGL ES: Crash as early as possible if things are bad
·
Nov 08, 2022
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pipeline-creation-error-handling
970c266b
·
Restore parallel GLSL builds
·
Nov 08, 2022
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vr-gl-buildfix
e7b6fcd5
·
Properly buildfix GL/VR again
·
Nov 07, 2022
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vulkan-input-attachment-fix
c7db9a86
·
Disable remaining false positive.
·
Nov 07, 2022
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remove-hardware-skinning
64c2b84d
·
Address feedback
·
Nov 06, 2022
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setting-reorganization
5eccf03c
·
Partially rescue translation by copying from Hack Settings
·
Nov 06, 2022
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remove-retain-changed-textures-setting
200c0558
·
libretro fix, more games
·
Nov 06, 2022
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remove-openxr-ifdef
09c0ebd3
·
Windows ARM/ARM64 buildfix
·
Nov 06, 2022
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minor-vr-cleanup
8398b779
·
6dof fix
·
Nov 06, 2022
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html-fix-ampersands
675a0467
·
Fix parsing ampersands in server listings for streaming
·
Nov 05, 2022
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rotation-in-frame-uniforms
0f37854e
·
Drop some D3D11 screen rotation support (was only used on Windows Phone)
·
Nov 05, 2022
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renderpass-type-bitfield
7742fbde
·
Switch RenderPassType to be a "proper" bitfield enum.
·
Nov 05, 2022
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libretro-fixes
de3c2e01
·
Make it possible to build for libretro on Mac ARM64 (can't have worked before??)
·
Nov 02, 2022
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more-validation-fixes
c6fe9122
·
Vulkan: Fixes validation errors with "null" textures
·
Oct 28, 2022
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frame-desc-set
8e0b82f9
·
Address feedback
·
Oct 28, 2022
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multiview-ground-work
85e7933e
·
Format string fix
·
Oct 27, 2022
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more-shaderwriter-refactor
80e1db07
·
Minor ShaderWriter refactor, prep for later changes
·
Oct 24, 2022
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vulkan-feature-checks
1d8ab38c
·
Vulkan: Use v2 feature checks, and add check for multiview features.
·
Oct 24, 2022
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