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remove-depth-buffer-tracking
74f1c94d
·
Use sequence numbers instead of a tracking array for depth buffers
·
Aug 17, 2022
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framebuffer-sequence-numbers
078fc881
·
Revise comments according to feedback
·
Aug 17, 2022
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ge-record-open-explorer
2f3cad99
·
After recording a GE dump, open an explorer window pointing at the file
·
Aug 16, 2022
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more-code-cleanup
d0cdb360
·
Remove the DX9 namespace, for consistency with the other backends
·
Aug 16, 2022
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restore-vulkan-optimization
1f276fcc
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Vulkan: Restore a minor old forgotten optimization
·
Aug 16, 2022
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refcount-shader-modules
dbf16cb1
·
Minor cleanup in reinterpret
·
Aug 16, 2022
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minor-gpu-cleanup
cbe6a916
·
Remove some unused code in FramebufferManagerD3D11.cpp/h
·
Aug 16, 2022
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deferred-depth-copy
46979cd6
·
Unsuccessful attempt at fixing Colin McRae
·
Aug 16, 2022
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ge-debugger-twopane
77e41f80
·
Revert "Pause the debugger on TRANSFERSTART (treat that as a prim)"
·
Aug 16, 2022
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depth-blit-using-raster
79ee5326
·
Fix feature checks
·
Aug 09, 2022
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depal-shadergen-fix
852c395f
·
Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
·
Aug 09, 2022
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md5
983fcb13
·
oop
·
Aug 07, 2022
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gles-fixes
5bf7b563
·
Oops, this iOS check was still required.
·
Aug 07, 2022
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unify-texture-depal
5987c355
·
D3D9: Fix a lot of stuff
·
Aug 06, 2022
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reorder-draw-engine
08e2d951
·
State handling reordering in D3D11 and D3D9 backends.
·
Aug 05, 2022
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unify-framebuffer-blit
e28b4548
·
Delete more unused code
·
Aug 03, 2022
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unify-draw-rect
8ded7665
·
UWP buildfix
·
Aug 03, 2022
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unify-stencil-draw
3e1ccf13
·
Need a separate cap bit for stencil blits to prevent misuse on D3D9
·
Aug 03, 2022
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blit-feature-cleanup
770cb49f
·
GLES: FramebufferBlit: Don't blit if the target is the current framebuffer.
·
Aug 02, 2022
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color-to-depth
5da7dd42
·
Fix Vulkan as well
·
Aug 01, 2022
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