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uv-scale-dirtying
bc2d9bda
·
Initial feedback
·
May 22, 2023
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readme-1.15.4
f7400ddd
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Update README.md for 1.15.4
·
May 22, 2023
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reduce-zero-initialization
234c1f05
·
Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
·
May 23, 2023
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opengl-stencil-improvements
3b81b3ca
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Do dirty-tracking for stencil state
·
May 23, 2023
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more-gl-dirty-tracking
3f5206fa
·
Also dirty-track the viewport
·
May 23, 2023
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drawengine-minor-refactor
f1f0bfae
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Driveby simplification, reduce logspam
·
May 23, 2023
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more-drawengine-cleanup
f16f879b
·
Some renaming to follow the standard of appending _ to member vars
·
May 23, 2023
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opengl-more-gpu-stats
dfb446f8
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
·
May 24, 2023
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npdrm-error-handling
c5e0dafa
·
Fix "double delay" error in sceNpDrmEdataSetupKey
·
May 25, 2023
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drawengine-reduce-buffer-binds
b1d6f96b
·
Release reserved push vertex memory at end of frame
·
May 25, 2023
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fragment-ubershader
72cf5317
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Bump shader cache version
·
May 25, 2023
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opengl-even-more-stats
82934b92
·
OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
·
May 25, 2023
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uv-scale-uniform-opt
80e47b7b
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Only dirty the uniform UVSCALEOFFSET when really needed
·
May 25, 2023
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fix-post-proc-stretch
ad8827ae
·
Cleanup, address feedback
·
May 26, 2023
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event-enums
ac7b6a1b
·
Update DinputDevice.cpp
·
May 26, 2023
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ui-event-queue
50aa598e
·
Fix handling events in "empty" (no root) UIScreens
·
May 27, 2023
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context-restart-debug
d167a11b
·
SDL: Add a way to reset OpenGL graphics by pressing F7.
·
May 29, 2023
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draw-refcount-debug
5eb94350
·
Show the class name in refcount debug asserts
·
May 29, 2023
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lost-device-work
6df78568
·
Clear the shader cache
·
May 29, 2023
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various-minor-vulkan-opts
ea552bc5
·
Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
·
May 30, 2023
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