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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.3651
276b1b55
·
iR3000A: Fix variable is assigned a value that is never used warning.
·
Nov 28, 2022
v1.7.3650
3a048daf
·
gui/qt: allow the opened recording to be closed
·
Nov 27, 2022
v1.7.3649
0a8f5e97
·
GS-HW: Update validity when resizing a texture during the draw.
·
Nov 27, 2022
v1.7.3648
92bec955
·
GS-SW: Revert software clamp changes from large TH/TW PR.
·
Nov 27, 2022
v1.7.3647
89c0d95a
·
Common: Slim down RedtapeWindows and correct case
·
Nov 27, 2022
v1.7.3646
2c88cd7a
·
CMake: Lowercase Winmm for case-sensitive fs
·
Nov 26, 2022
v1.7.3645
0440079a
·
FileSystem: Use _stat64 routines
·
Nov 26, 2022
v1.7.3644
5fbf21c1
·
RedtapeWindows: Lowercase includes for linux fs
·
Nov 26, 2022
v1.7.3643
e4cc0e04
·
GS-DX11: Fix D3D11_BOX parameters (missing "front")
·
Nov 26, 2022
v1.7.3642
01179c69
·
CDVD: Correct DMA timing if sectors are buffered.
·
Nov 26, 2022
v1.7.3641
038e22e5
·
MTGS: Make PresentCurrentFrame() callable from CPU thread
·
Nov 26, 2022
v1.7.3640
ebeba2ba
·
GS/Vulkan: Enable samplerAnisotropy before using
·
Nov 26, 2022
v1.7.3639
bb201688
·
3rdparty: Update SDL to 2.26.0
·
Nov 25, 2022
v1.7.3638
470bbc98
·
Patches: Add extended PS2rd support; used by OPL (#7381)
·
Nov 26, 2022
v1.7.3637
527fa587
·
CDVD: Don't account for rotation if sectors are buffered
·
Nov 26, 2022
v1.7.3636
8a22e44f
·
GS-TC: Make sure if we have an old frame check bounds of other frame
·
Nov 26, 2022
v1.7.3635
ad7736f9
·
GameDB: Remove blit from PAL being dumb
·
Nov 26, 2022
v1.7.3634
2ab27ef4
·
formatter: apply editorconig into various files
·
Nov 25, 2022
v1.7.3633
314c8402
·
VIF: Reduce alignment of empty hash buckets
·
Nov 25, 2022
v1.7.3632
50f90aee
·
GameDB: Fix incorrect name of SLPM-65140
·
Nov 25, 2022
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