Running *ipf files through RetroArch on Android using capsimg.so
Created by: Gagert
I'm having no problems whatsoever running *ipf files on my Windows 10 PC using RetroArch 64 bit, this libretro core and having the proper capsimg file installed in the RetroArch system folder.
The same can't be said when running this libretro core on my old Samsung Galaxy S7 with aarch64.apk install of RetroArch downloaded from the RetroArch official download page itself (the "Download (64bit)" link under the Android banner on the download page of retroarch.com).
I'm just wondering if the fault may be within either the Android release of libretro-uae, or of the capsimg project itself (I've already created an Issue on that GitHub page there some time ago)?
It's no big deal in my case; I suppose it's wiser to just use either the adf- or whdload versions of the same games instead of the *ipf released on my Galaxy S7, but I just thought that this may be worth noting nonetheless.