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This project is mirrored from
https://github.com/hrydgard/ppsspp/
. Pull mirroring updated
Nov 22, 2024
.
renderpass-refactor
cdda2034
·
Fix compiler warnings
·
Sep 08, 2022
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vulkan-shader-blending-opt
b2f63029
·
wip
·
Sep 06, 2022
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need-for-speed-fix
e69bb4f6
·
Buildfix, warn fixes while at it
·
Sep 05, 2022
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remove-fast-matrix-asm
6bc7e029
·
Fix for ARM 32-bit.
·
Sep 05, 2022
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re-enable-bluetoalpha
f399e3c7
·
Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT.
·
Sep 05, 2022
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various-scale-fixes
40f8f218
·
Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures...
·
Sep 04, 2022
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more-logic-op-work
7882c4cd
·
Shader unit test fix
·
Sep 04, 2022
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shader-blend-refactor-2
3d2e78fb
·
spaces->tabs
·
Sep 04, 2022
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glsl-compilation-parallelization
fb3f417e
·
Fix lying comment, log level reduction
·
Sep 03, 2022
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remove-reset-framebuffer-flag
c846c2df
·
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
·
Sep 03, 2022
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remove-setting-slow-framebuf-effects
8c56abd3
·
Remove setting "Disable slower framebuffer effects"
·
Sep 03, 2022
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shader-blend-refactor
fd6ab4c4
·
Avoid recomputing the shaderblend setup in ComputeFragmentShaderID.
·
Sep 02, 2022
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texture-dumping-fix
2bf0c86a
·
Fix image format when dumping textures.
·
Sep 01, 2022
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misc-optimizations
9097fdaa
·
Shrink VkRenderData from 88 to 64 bytes.
·
Sep 01, 2022
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framebuffer-cleanups
470efac7
·
Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
·
Sep 01, 2022
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killzone-split-framebuffer
0928d9d2
·
Extract the split code to a function
·
Aug 31, 2022
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fix-framebuffer-read-dx9
4da2ca09
·
Implement shader blending for D3D9
·
Aug 30, 2022
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texture-size-calc-fix
6f2966f5
·
Clean up mip size calculations
·
Aug 30, 2022
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prepare-depth-readback
44d822be
·
Address feedback
·
Aug 30, 2022
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remove-reinterpret-compat-flag
099bcbc7
·
Add another stat, for self-tex
·
Aug 29, 2022
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